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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00
Commit Graph

1074 Commits

Author SHA1 Message Date
Sergey Lipskiy
cccd738086 Update LICENSE file
Add licenses folder for license files.
2015-05-13 10:21:38 +06:00
Sergey Lipskiy
13d2ff4710 Move code from ZilmarAPIImpl_common.cpp to ZilmarAPIImpl_windows.cpp
Remove ZilmarAPIImpl_common.cpp
2015-05-13 10:21:37 +06:00
Sergey Lipskiy
138d270dfd Correct CMakeLists.txt 2015-05-13 10:21:37 +06:00
Sergey Lipskiy
cd1a679160 Rename GLFunctions.cpp to GLFunctions_windows.cpp 2015-05-13 10:21:36 +06:00
Sergey Lipskiy
968059b319 Remove obsolete makefiles from GLideNHQ. 2015-05-13 10:21:35 +06:00
Sergey Lipskiy
c234aa1384 Correct Android project file. 2015-05-13 10:21:35 +06:00
Sergey Lipskiy
b24de2353c Move Android.mk to projects/android.
File needs corrections.
2015-05-13 10:21:34 +06:00
Sergey Lipskiy
2d4c518820 Add instructions how to build project with cmake.
Add Boost libs necessary for Linux build.
2015-05-13 10:21:33 +06:00
Sergey Lipskiy
94bffc2e83 Move visual studio projects for GLideN64 and GLideNHQ to projects/msvc12 folder.
Project file for GLideNUI is special, generated from GLideNUI.pro file,
so it is left on its old place.

glext.h moved to src/inc folder.
2015-05-13 10:21:33 +06:00
Sergey Lipskiy
52d68d1389 Move all sources to src folder. 2015-05-13 10:21:32 +06:00
Sergey Lipskiy
ab16b47945 Fix compilation errors with gcc. 2015-05-13 10:21:29 +06:00
Sergey Lipskiy
60fe41d8ea Code cleanup in F3D.cpp 2015-05-13 10:21:28 +06:00
Sergey Lipskiy
dcd85caff1 Code cleanup in F3DDKR.cpp 2015-05-13 10:21:27 +06:00
Sergey Lipskiy
0aba5cd5b1 Remove commented code from F3DEX2CBFD.cpp 2015-05-13 10:21:27 +06:00
Sergey Lipskiy
ab8318f251 Remove obsolete comment in GLSLCombiner.cpp 2015-05-13 10:21:26 +06:00
Sergey Lipskiy
f0eb742c64 Minor code cleanup in gSP 2015-05-13 10:21:25 +06:00
Sergey Lipskiy
baad6cdede Minor code cleanup in OpenGL.cpp 2015-05-13 10:21:25 +06:00
Sergey Lipskiy
0adec8d4b9 Correct OGLRender::_initExtensions(). 2015-05-13 10:21:24 +06:00
Sergey Lipskiy
130315f1ae Code cleanup: remove unused _setBlendMode() from RiceVideo. 2015-05-13 10:21:23 +06:00
Sergey Lipskiy
33da1e1800 Code cleanup: Remove unused function prototype from OpenGL.h 2015-05-13 10:21:22 +06:00
Sergey Lipskiy
780dbb9c4b Minor correction in PostProcessor.h 2015-05-13 10:21:21 +06:00
Sergey Lipskiy
45fbd275ec Switch to two-parts ini file: general and custom.
Custom section is read-only.
2015-05-13 10:21:20 +06:00
Sergey Lipskiy
e02faac217 Remove __TRIBUFFER_OPT: it causes issues with FB emulation. 2015-05-13 10:21:20 +06:00
Sergey Lipskiy
bf35bf4cab Remove debug print from RSP_ProcessDList() 2015-05-13 10:21:19 +06:00
Sergey Lipskiy
2c2d2fd4ba Minor optimization in zelda_monochrome_fragment_shader. 2015-05-13 10:21:18 +06:00
Sergey Lipskiy
3fe466c654 Remove unused resource files. 2015-05-13 10:21:18 +06:00
Sergey Lipskiy
e733efb0d0 Remove unused code from Config_mupenplus.cpp 2015-05-13 10:21:17 +06:00
Sergey Lipskiy
7218e6cd4b Comment unused parameter HWND hParent in Config_DoConfig() and DllAbout. 2015-05-13 10:21:16 +06:00
Sergey Lipskiy
f1a252a6d0 Remove posix related code. It is unused legacy code. 2015-05-13 10:21:16 +06:00
Sergey Lipskiy
0103c92741 Remove legacy debugger. 2015-05-13 10:21:15 +06:00
Sergey Lipskiy
581849944d Remove unused shader code without precision qualifiers. 2015-05-13 10:21:14 +06:00
Sergey Lipskiy
c68e016957 Remove legacy GUI code from Config_windows.cpp 2015-05-13 10:21:14 +06:00
Sergey Lipskiy
62b5807b1b Revert "Don't shutdown TextureFilterHandler on RomClosed."
It causes problems with texture cache save.

This reverts commit f30f135d9ca2371fb44ce26d8138d73a85780027.
2015-05-13 10:21:13 +06:00
Sergey Lipskiy
1558571ca9 Correct FrameBufferList::renderBuffer -
Add more check that buffer width is not zero.

Fixed flicker in Midway racing games, #373
2015-05-13 10:21:12 +06:00
Sergey Lipskiy
29a9479099 Convert rom name to uppercase.
Problem:
settings file can't contain two sections in different case, for example
"Perfect Dark" (U) and "PERFECT DARK" (J).

Solution: use only uppercase section names in the ini and convert rom
name to uppercase.
2015-05-13 10:21:12 +06:00
Sergey Lipskiy
e3242f2b3a Increase frame buffer max height to 580 for PAL games.
Fixed RTL World League Soccer - Bootcrash #389
2015-05-13 10:21:11 +06:00
Sergey Lipskiy
5f73ebccb1 Fix filtering of mip-map textures with Level 0.
Fixed issue #306
2015-05-13 10:21:10 +06:00
Sergey Lipskiy
393617ea53 Remove wrong item from thankyou list. 2015-05-13 10:21:10 +06:00
Sergey Lipskiy
389966d71c Don't check depth buffer width in interlaced mode.
Fix for commit 2727b254

Fixed lode runner: issue #386
2015-05-13 10:21:09 +06:00
Sergey Lipskiy
57c4d07968 Don't shutdown TextureFilterHandler on RomClosed.
Fixed texture cache reload on savestate load.
2015-05-13 10:21:08 +06:00
Sergey Lipskiy
2d16042860 Replace GlideHQ by GLideNHQ in texture library. 2015-05-13 10:21:08 +06:00
Sergey Lipskiy
faad13bf07 Fix compilation errors with gcc. 2015-05-13 10:21:07 +06:00
Sergey Lipskiy
74f8e444a0 Enable texture dump.
Currently Windows only.
Press 'd' to toggle texture dump on/off
Press 'r' to reload texture cache

Fixed issue #255
2015-05-13 10:21:06 +06:00
Sergey Lipskiy
f3e09bc296 Fix TxFilter::dmptx 2015-05-13 10:21:06 +06:00
Sergey Lipskiy
8f4d527a9c Correct VI_UpdateSize() :
add check for buffer height == VI.height.

Fixed Mickey´s Speedway USA - Missing Textures #376
2015-05-13 10:21:05 +06:00
Sergey Lipskiy
4fd2000459 Add check that depth buffer width is enough for selected frame buffer.
Fixed driver crash error in Pokemon Stadium when entering a battle.
2015-05-13 10:21:04 +06:00
Sergey Lipskiy
43b7488ec8 Clear buffers when depth buffer width != VI.width.
Fixed Star Soldier Vanishing Earth - Cutted Screen #374
2015-05-13 10:21:04 +06:00
Sergey Lipskiy
001e6b4ed3 Use scissor lower y when viewport is zero.
Fixed NBA Hangtime - Black Screen #371
2015-05-13 10:21:03 +06:00
Sergey Lipskiy
7a289aa31a Use non-strict frame buffer content check for all buffers, not only 8bit ones.
Fixed Mickey Speedway fb effect, #367
2015-05-13 10:21:02 +06:00
Sergey Lipskiy
9c909759d6 Correct fullsize condition for OGLRender::clearDepthBuffer.
Fix for commit 8b551549 - Don't copy depth buffer to RDRAM if it was not cleared completly.

Fixed Mickey´s Speedway USA - Weird Effect #367
2015-05-13 10:21:02 +06:00