Sergey Lipskiy
cccd738086
Update LICENSE file
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Add licenses folder for license files.
2015-05-13 10:21:38 +06:00
Sergey Lipskiy
13d2ff4710
Move code from ZilmarAPIImpl_common.cpp to ZilmarAPIImpl_windows.cpp
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Remove ZilmarAPIImpl_common.cpp
2015-05-13 10:21:37 +06:00
Sergey Lipskiy
138d270dfd
Correct CMakeLists.txt
2015-05-13 10:21:37 +06:00
Sergey Lipskiy
cd1a679160
Rename GLFunctions.cpp to GLFunctions_windows.cpp
2015-05-13 10:21:36 +06:00
Sergey Lipskiy
968059b319
Remove obsolete makefiles from GLideNHQ.
2015-05-13 10:21:35 +06:00
Sergey Lipskiy
c234aa1384
Correct Android project file.
2015-05-13 10:21:35 +06:00
Sergey Lipskiy
b24de2353c
Move Android.mk to projects/android.
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File needs corrections.
2015-05-13 10:21:34 +06:00
Sergey Lipskiy
2d4c518820
Add instructions how to build project with cmake.
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Add Boost libs necessary for Linux build.
2015-05-13 10:21:33 +06:00
Sergey Lipskiy
94bffc2e83
Move visual studio projects for GLideN64 and GLideNHQ to projects/msvc12 folder.
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Project file for GLideNUI is special, generated from GLideNUI.pro file,
so it is left on its old place.
glext.h moved to src/inc folder.
2015-05-13 10:21:33 +06:00
Sergey Lipskiy
52d68d1389
Move all sources to src folder.
2015-05-13 10:21:32 +06:00
Sergey Lipskiy
ab16b47945
Fix compilation errors with gcc.
2015-05-13 10:21:29 +06:00
Sergey Lipskiy
60fe41d8ea
Code cleanup in F3D.cpp
2015-05-13 10:21:28 +06:00
Sergey Lipskiy
dcd85caff1
Code cleanup in F3DDKR.cpp
2015-05-13 10:21:27 +06:00
Sergey Lipskiy
0aba5cd5b1
Remove commented code from F3DEX2CBFD.cpp
2015-05-13 10:21:27 +06:00
Sergey Lipskiy
ab8318f251
Remove obsolete comment in GLSLCombiner.cpp
2015-05-13 10:21:26 +06:00
Sergey Lipskiy
f0eb742c64
Minor code cleanup in gSP
2015-05-13 10:21:25 +06:00
Sergey Lipskiy
baad6cdede
Minor code cleanup in OpenGL.cpp
2015-05-13 10:21:25 +06:00
Sergey Lipskiy
0adec8d4b9
Correct OGLRender::_initExtensions().
2015-05-13 10:21:24 +06:00
Sergey Lipskiy
130315f1ae
Code cleanup: remove unused _setBlendMode() from RiceVideo.
2015-05-13 10:21:23 +06:00
Sergey Lipskiy
33da1e1800
Code cleanup: Remove unused function prototype from OpenGL.h
2015-05-13 10:21:22 +06:00
Sergey Lipskiy
780dbb9c4b
Minor correction in PostProcessor.h
2015-05-13 10:21:21 +06:00
Sergey Lipskiy
45fbd275ec
Switch to two-parts ini file: general and custom.
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Custom section is read-only.
2015-05-13 10:21:20 +06:00
Sergey Lipskiy
e02faac217
Remove __TRIBUFFER_OPT: it causes issues with FB emulation.
2015-05-13 10:21:20 +06:00
Sergey Lipskiy
bf35bf4cab
Remove debug print from RSP_ProcessDList()
2015-05-13 10:21:19 +06:00
Sergey Lipskiy
2c2d2fd4ba
Minor optimization in zelda_monochrome_fragment_shader.
2015-05-13 10:21:18 +06:00
Sergey Lipskiy
3fe466c654
Remove unused resource files.
2015-05-13 10:21:18 +06:00
Sergey Lipskiy
e733efb0d0
Remove unused code from Config_mupenplus.cpp
2015-05-13 10:21:17 +06:00
Sergey Lipskiy
7218e6cd4b
Comment unused parameter HWND hParent in Config_DoConfig() and DllAbout.
2015-05-13 10:21:16 +06:00
Sergey Lipskiy
f1a252a6d0
Remove posix related code. It is unused legacy code.
2015-05-13 10:21:16 +06:00
Sergey Lipskiy
0103c92741
Remove legacy debugger.
2015-05-13 10:21:15 +06:00
Sergey Lipskiy
581849944d
Remove unused shader code without precision qualifiers.
2015-05-13 10:21:14 +06:00
Sergey Lipskiy
c68e016957
Remove legacy GUI code from Config_windows.cpp
2015-05-13 10:21:14 +06:00
Sergey Lipskiy
62b5807b1b
Revert "Don't shutdown TextureFilterHandler on RomClosed."
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It causes problems with texture cache save.
This reverts commit f30f135d9ca2371fb44ce26d8138d73a85780027.
2015-05-13 10:21:13 +06:00
Sergey Lipskiy
1558571ca9
Correct FrameBufferList::renderBuffer -
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Add more check that buffer width is not zero.
Fixed flicker in Midway racing games, #373
2015-05-13 10:21:12 +06:00
Sergey Lipskiy
29a9479099
Convert rom name to uppercase.
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Problem:
settings file can't contain two sections in different case, for example
"Perfect Dark" (U) and "PERFECT DARK" (J).
Solution: use only uppercase section names in the ini and convert rom
name to uppercase.
2015-05-13 10:21:12 +06:00
Sergey Lipskiy
e3242f2b3a
Increase frame buffer max height to 580 for PAL games.
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Fixed RTL World League Soccer - Bootcrash #389
2015-05-13 10:21:11 +06:00
Sergey Lipskiy
5f73ebccb1
Fix filtering of mip-map textures with Level 0.
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Fixed issue #306
2015-05-13 10:21:10 +06:00
Sergey Lipskiy
393617ea53
Remove wrong item from thankyou list.
2015-05-13 10:21:10 +06:00
Sergey Lipskiy
389966d71c
Don't check depth buffer width in interlaced mode.
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Fix for commit 2727b254
Fixed lode runner: issue #386
2015-05-13 10:21:09 +06:00
Sergey Lipskiy
57c4d07968
Don't shutdown TextureFilterHandler on RomClosed.
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Fixed texture cache reload on savestate load.
2015-05-13 10:21:08 +06:00
Sergey Lipskiy
2d16042860
Replace GlideHQ by GLideNHQ in texture library.
2015-05-13 10:21:08 +06:00
Sergey Lipskiy
faad13bf07
Fix compilation errors with gcc.
2015-05-13 10:21:07 +06:00
Sergey Lipskiy
74f8e444a0
Enable texture dump.
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Currently Windows only.
Press 'd' to toggle texture dump on/off
Press 'r' to reload texture cache
Fixed issue #255
2015-05-13 10:21:06 +06:00
Sergey Lipskiy
f3e09bc296
Fix TxFilter::dmptx
2015-05-13 10:21:06 +06:00
Sergey Lipskiy
8f4d527a9c
Correct VI_UpdateSize() :
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add check for buffer height == VI.height.
Fixed Mickey´s Speedway USA - Missing Textures #376
2015-05-13 10:21:05 +06:00
Sergey Lipskiy
4fd2000459
Add check that depth buffer width is enough for selected frame buffer.
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Fixed driver crash error in Pokemon Stadium when entering a battle.
2015-05-13 10:21:04 +06:00
Sergey Lipskiy
43b7488ec8
Clear buffers when depth buffer width != VI.width.
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Fixed Star Soldier Vanishing Earth - Cutted Screen #374
2015-05-13 10:21:04 +06:00
Sergey Lipskiy
001e6b4ed3
Use scissor lower y when viewport is zero.
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Fixed NBA Hangtime - Black Screen #371
2015-05-13 10:21:03 +06:00
Sergey Lipskiy
7a289aa31a
Use non-strict frame buffer content check for all buffers, not only 8bit ones.
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Fixed Mickey Speedway fb effect, #367
2015-05-13 10:21:02 +06:00
Sergey Lipskiy
9c909759d6
Correct fullsize condition for OGLRender::clearDepthBuffer.
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Fix for commit 8b551549 - Don't copy depth buffer to RDRAM if it was not cleared completly.
Fixed Mickey´s Speedway USA - Weird Effect #367
2015-05-13 10:21:02 +06:00