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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00
Commit Graph

1074 Commits

Author SHA1 Message Date
Sergey Lipskiy
e9b406d134 Add special frame buffer flag for Ogre Battle backgrounds.
It should protect such buffers from being overwritten by FrameBufferToRDRAM::CopyToRDRAM.
2015-05-13 10:19:17 +06:00
Sergey Lipskiy
2f83ab8963 Correct code for 'noDepthBuffers' situation.
Enable 'noDepthBuffers' for "MICKEY USA".

Fixed pause screen in "MICKEY USA"
2015-05-13 10:19:16 +06:00
Sergey Lipskiy
f41bd934ef Disable RDRAM clear for depth frame buffers. 2015-05-13 10:19:16 +06:00
Sergey Lipskiy
f9f3dc6ede Fix m_isDepthBuffer flag set. 2015-05-13 10:19:15 +06:00
Sergey Lipskiy
189b594118 Reset buffer's m_RdramCrc and m_validityChecked on buffer change. 2015-05-13 10:19:14 +06:00
Sergey Lipskiy
4a9e7cdc1f New FB validity check based on checksum of RDRAM content. 2015-05-13 10:19:14 +06:00
Sergey Lipskiy
0b0adb2f5e Add Jeremy McGrath Supercross 2000 to setDepthClearColor()
Fixed depth issue in #152
2015-05-13 10:19:13 +06:00
Sergey Lipskiy
4be1a379e4 Load 16bit CI as IA88.
Fixed Clay Fighter Sculptor's Cut: no 3d at boot screen #205
2015-05-13 10:19:12 +06:00
Sergey Lipskiy
43c4a72a46 Fix depth_compare_shader 2015-05-13 10:19:11 +06:00
Sergey Lipskiy
0d8b4e89fa Limit calculated VI.height by maximal value.
Fixed screen size in Lode Runner, #186
2015-05-13 10:19:11 +06:00
Sergey Lipskiy
a63e42a7be Fix (hack!) blending in Paper Mario intro.
Fixed issue #269
2015-05-13 10:19:10 +06:00
Sergey Lipskiy
d9f3785b1d Move Config::resetToDefaults() to Config.cpp
Set default value for textureFilter.txPath as %plugin path%/hires_texture
2015-05-13 10:19:09 +06:00
Sergey Lipskiy
7368949d30 Correct tooltip for Texture Pack Path option. 2015-05-13 10:19:09 +06:00
Sergey Lipskiy
d08ed3d287 Disable texture dumping for now. 2015-05-13 10:19:08 +06:00
Sergey Lipskiy
a0ce2f93a4 Separate plugin path and texture pack path.
Texture pack searched by texture pack path.
Texture cache saved in %plugin path%/cache
2015-05-13 10:19:07 +06:00
Sergey Lipskiy
7ade71eb55 Replace backslash by forward slash in plugin's path. 2015-05-13 10:19:07 +06:00
Sergey Lipskiy
ae8eef93a0 Disable language selection controls for now. 2015-05-13 10:19:06 +06:00
Sergey Lipskiy
91e6d2beb1 Fix texture pack path init:
always set texture pack path no matter is it empty or not.
2015-05-13 10:19:05 +06:00
Sergey Lipskiy
78d8ea6506 Mupen64Plus: Save config file after section removal. 2015-05-13 10:19:05 +06:00
Sergey Lipskiy
4bea76d962 Remove texture.forceBilinear option.
Add texture.bilinearMode option:
- standard hardware bilinear filter
- N64 3 point filter
2015-05-13 10:19:04 +06:00
Sergey Lipskiy
cd3a1b3d4d Fix depth scale uniforms for LLE mode.
Fixed issue #272
2015-05-13 10:19:03 +06:00
Sergey Lipskiy
61b079c53e Rewrite VI width and height calculation.
Fixed NFL Quarterback Club 2000. More testing needed.
2015-05-13 10:19:02 +06:00
Sergey Lipskiy
1e5b7def3d Replace DEPTH_CLEAR_COLOR constant by game dependant variable.
Several games use non-standart value for depth buffer clear.
This value must be known beforehand for correct emulation.

Fixed NFL Quarterback Club 2000: gfx screwed up #148
2015-05-13 10:19:02 +06:00
Sergey Lipskiy
cf11996d0e Implement 3 point filtering.
Code ported from mupen64plus-libretro.
2015-05-13 10:19:01 +06:00
Sergey Lipskiy
b0e86e2cbc Limit frame buffer height by VI.height if buffer width == VI.width
Fixed flicker in Bomberman 2 map screen. The game sets scissor.lry = 250 here,
while VI.height is 240. Actual frame buffer height is 240. Making it 250
causes wrong selection of that buffer on VI update.
2015-05-13 10:19:00 +06:00
Sergey Lipskiy
be0eab5ea7 Add support for Bomberman 2 special blend mode,
which is used to highlight current location on the map.

Fixed issue #122
2015-05-13 10:19:00 +06:00
Sergey Lipskiy
9f7963b770 Correct comments to blend modes. 2015-05-13 10:18:59 +06:00
Sergey Lipskiy
503612b99e Fix tile load when it is out of TMEM.
Fixed texture load in Bomberman 64 - The Second Attack, #122
2015-05-13 10:18:58 +06:00
Sergey Lipskiy
33806e7170 Fix depth calculation.
Problem:
N64 formula for screen z is screenZ = z/w*viewport.vscale[2]+viewport.vtrans[2]
OpenGL uses z/w, vscale and vtrans are set in glViewport and they always equal.
viewport.vscale[2] can be not equal to viewport.vtrans[2] and in that case
standard OpenGL z compare does not work correct.

Solution:
use N64 formula for screenZ in fragment shader.

Fixed Twine: wrong depth for the arm #115
2015-05-13 10:18:58 +06:00
Sergey Lipskiy
c22de119e5 Revert "Correct VI.real_height calculation in interlaced mode."
This change cause crash in Top Gear Overdrive menu, because hEnd == hStart
at some point.

This reverts commit 61f9389656bd26b49c43394b701a3a7e31737b3c.
2015-05-13 10:18:57 +06:00
Sergey Lipskiy
97c9fecd8c Correct VI.width calculation when hEnd is zero.
Corrected commit 42fe2ddf09 since it brokes background in F1 Pole Position, #263
2015-05-13 10:18:56 +06:00
Sergey Lipskiy
686690f919 Remove redundant shader update calls. 2015-05-13 10:18:56 +06:00
Sergey Lipskiy
8a4db59a29 Correct RDRAMtoFrameBuffer::CopyFromRDRAM.
Need to set FBO of found buffer as current draw buffer, otherwise rendering can go
into wrong buffer.
2015-05-13 10:18:55 +06:00
Sergey Lipskiy
88e751b13b Implement FBO height correction. Fixed replays in 1080. 2015-05-13 10:18:54 +06:00
Sergey Lipskiy
1b2b9f9865 Replace gDP.colorImage.changed by FrameBuffer::m_changed 2015-05-13 10:18:53 +06:00
Sergey Lipskiy
ef7ad9a549 Correct force clamp condition in OGLRender::drawTexturedRect
Fixed sun in Perfect Dark, which was broken after commit ba89dce8512:
Remove textures coordinates swap in case of lower coordinate is larger than higher one.
2015-05-13 10:18:53 +06:00
Sergey Lipskiy
d9e9955668 Implement texture packs path selection. 2015-05-13 10:18:52 +06:00
Sergey Lipskiy
7178145462 Fix mipmap when mipmap_lvl == 0.
Fixed AeroFighters Assault: texture issue on the plane (in game and menu) #118
2015-05-13 10:18:51 +06:00
Sergey Lipskiy
eb42f8fe46 Code cleanup: remove unused gDP.texRect struct and related code. 2015-05-13 10:18:50 +06:00
Sergey Lipskiy
fa1ef45101 Fix texture coordinates for texrect flip.
Fixed text in SM64 (E), issue #259
2015-05-13 10:18:50 +06:00
Sergey Lipskiy
f266e91981 Remove textures coordinates swap in case of lower coordinate is larger than higher one.
It is legacy code. Not sure which issue it intended to fix.
2015-05-13 10:18:49 +06:00
Sergey Lipskiy
b7d5819ec6 Implement video restart on settings change. 2015-05-13 10:18:48 +06:00
Sergey Lipskiy
9d422acae3 Enable NoN for Perfect Dark ucode.
That fixed menu screen in Perfect Dark, #260. Otherwise background polygons are z-clipped.
2015-05-13 10:18:48 +06:00
Sergey Lipskiy
12658040f6 Fix int to bool conversion. 2015-05-13 10:18:47 +06:00
Sergey Lipskiy
1e6684014e Add GL_DEPTH_CLAMP state caching. 2015-05-13 10:18:46 +06:00
Sergey Lipskiy
08f4278892 Correct F3D_Tri4. 2015-05-13 10:18:46 +06:00
Sergey Lipskiy
bc34838db6 Fix pause screen in Conker BFD.
How it work:
- content of previous main frame buffer is copied into depth buffer area.
- CPU applies blur to th eimage in depth buffer area.
- Depth buffer is used as background texture for pause screen.

Solution:
1. Do not use depth buffer FBO as texture. Image must be load from RDRAM.
2. If current color image is depth image and previous color buffer is used as
texture for it, copy content of color image in RDRAM to depth image area.
2015-05-13 10:18:45 +06:00
Sergey Lipskiy
62aa6495ec Revert "Remove redundunt glTexParameter calls."
Commit was based on wrong assumption that glTexParameters sets parameter
for current texture. Actually it sets parameter for current TMU.
glTextureParameter sets parameter per texture, but it is OGL 4.5

This reverts commit 0526d284ef377981cf45bf764dd8c0e7ea571f6e.
2015-05-13 10:18:44 +06:00
Sergey Lipskiy
43eac44f91 Correct RDRAMtoFrameBuffer::CopyFromRDRAM :
fuls and fult for gSP.textureTile[0] should be zero.
2015-05-13 10:18:44 +06:00
Sergey Lipskiy
58799e767f Fix scissor in FrameBufferList::renderBuffer for windowed mode.
Fixed top of the screen being cut.
2015-05-13 10:18:43 +06:00