Sergey Lipskiy
|
f946a82e38
|
Fix replay in Mario Golf:
replay is copied to a area, which is used for depth buffer.
Added check that found frame buffer is not depth buffer.
|
2015-05-13 10:18:24 +06:00 |
|
Sergey Lipskiy
|
0efce8bb17
|
Fix FrameBufferToRDRAM::CopyToRDRAM when multisampling is on.
|
2015-05-13 10:18:23 +06:00 |
|
Sergey Lipskiy
|
67e26af187
|
Revert "Use VI.real_height to make copy to RDRAM more safe."
Wrong solution - causes bottom black line when copied image is used as
background.
This reverts commit 2186d12c9230be48b1824aaabbee56f135f54d4d.
|
2015-05-13 10:18:21 +06:00 |
|
Sergey Lipskiy
|
bbeb149df4
|
Correct FrameBufferList::removeBuffer - set m_pCurrent to NULL if current color buffer isd removed.
|
2015-05-13 10:18:19 +06:00 |
|
Sergey Lipskiy
|
907a29e313
|
Fix division by zero in FrameBufferList::renderBuffer
Fixed crash with FB enabled in Top Gear Hyperbike
|
2015-05-13 10:18:17 +06:00 |
|
Sergey Lipskiy
|
975b54810f
|
Emulate VI manipulations with REG.VI_H_START register.
This emulates horizontal slide effect in Top Gear Overdrive menu.
Fixed issue #17
|
2015-05-13 10:18:17 +06:00 |
|
Sergey Lipskiy
|
db649b5341
|
Fix FrameBufferToRDRAM::CopyToRDRAM:
copy to provided address, not to the cached one.
Fixed Top Gear Hyper Bike with FB to RDRAM on.
|
2015-05-13 10:18:15 +06:00 |
|
Sergey Lipskiy
|
bb6a9b3549
|
Correct frame buffer end address calculation in FrameBufferList::saveBuffer.
Fixed gfx not showing with fb emulation on in Top Gear Hyper Bike #45
|
2015-05-13 10:18:15 +06:00 |
|
Sergey Lipskiy
|
34d638a0a3
|
Don't copy depth buffer if it was not cleared.
Uncleared depth buffer most likely is used as auxilary color buffer.
Fix pause screen in Mickey USA when copy depth to RDRAM is enabled, issue #85.
|
2015-05-13 10:18:14 +06:00 |
|
Sergey Lipskiy
|
b9257e33b1
|
Fix RDRAMtoFrameBuffer::CopyFromRDRAM.
Fixed flicker in StarCraft64 logos.
|
2015-05-13 10:18:12 +06:00 |
|
Sergey Lipskiy
|
47e4f4e8e4
|
Switch from shader based pseudo-random simplex noise to texture based one.
|
2015-05-13 10:18:09 +06:00 |
|
Sergey Lipskiy
|
7ed2ed1365
|
Use VI.real_height to make copy to RDRAM more safe.
VI.height can be larger than actual buffer height. Example: The New Tetris.
|
2015-05-13 10:18:06 +06:00 |
|
Sergey Lipskiy
|
8c0aa1c804
|
Fix FrameBufferToRDRAM::CopyToRDRAM when multisampling is enabled.
|
2015-05-13 10:18:00 +06:00 |
|
Sergey Lipskiy
|
06c7877208
|
Fix vOffset calculation in FrameBufferList.
|
2015-05-13 10:17:57 +06:00 |
|
Sergey Lipskiy
|
17b2db7031
|
Workaround for Mupen64Plus issue with initialization
|
2015-05-13 10:17:54 +06:00 |
|
Sergey Lipskiy
|
8b570cb273
|
Fix multisampling.
|
2015-05-13 10:17:48 +06:00 |
|
Sergey Lipskiy
|
10c4fb801c
|
Implement FBO multisampling.
|
2015-05-13 10:17:47 +06:00 |
|
Sergey Lipskiy
|
501e8a44b0
|
Fix FBO in DepthBufferToRDRAM.
|
2015-05-13 10:17:26 +06:00 |
|
Sergey Lipskiy
|
5af3ed1197
|
Implement multi-pass bloom post-processing effect.
|
2015-05-13 10:17:23 +06:00 |
|
Sergey Lipskiy
|
4f1a636c20
|
Implement PostProcessor class for image post processing effects.
|
2015-05-13 10:17:22 +06:00 |
|
Sergey Lipskiy
|
fca44abb5f
|
Do not create DepthImageTexture when N64DepthCompare option is off.
|
2015-05-13 10:17:20 +06:00 |
|
Sergey Lipskiy
|
6ab92eac4f
|
Move zLUT initialization to DepthBufferList::init().
|
2015-05-13 10:17:18 +06:00 |
|
Sergey Lipskiy
|
cd758aed08
|
Rewrite DepthBufferToRDRAM
|
2015-05-13 10:17:18 +06:00 |
|
Sergey Lipskiy
|
afe91d47d9
|
Switch to depth texture
|
2015-05-13 10:17:17 +06:00 |
|
Sergey Lipskiy
|
5460cb32f6
|
Don't allocate frame buffer with zero height.
|
2015-05-13 10:17:10 +06:00 |
|
Sergey Lipskiy
|
99b0bc1e59
|
Fix fb texture offsetS.
Fixed IR scanner in Perfect Dark.
|
2015-05-13 10:17:08 +06:00 |
|
Sergey Lipskiy
|
17f2195801
|
Remove combiner update from FrameBufferList::attachDepthBuffer().
WEIRD:
If new combiner is created on CombinerInfo::get().update(), it than
works incorrect. Example: pause screen in Banjo Tooie.
!!!
|
2015-05-13 10:17:06 +06:00 |
|
Sergey Lipskiy
|
ac5159fe68
|
Fix RDRAMtoFrameBuffer::CopyFromRDRAM :
restore CHANGED_CPU_FB_WRITE flag after the draw.
Fixed CFB mode.
|
2015-05-13 10:17:04 +06:00 |
|
Sergey Lipskiy
|
3f6e52b62a
|
Fix flicker in interlaced mode.
|
2015-05-13 10:16:01 +06:00 |
|
Sergey Lipskiy
|
887504c301
|
Switch to non-POT textures.
|
2015-05-13 10:15:25 +06:00 |
|
Sergey Lipskiy
|
99e3869056
|
Fix drawTexturedRect usage for alternative FrameBufferList::renderBuffer
|
2015-05-13 10:15:01 +06:00 |
|
Sergey Lipskiy
|
6e01ed9a34
|
Pass parameters to OGLRender::drawTexturedRect via special structure TexturedRectParams.
|
2015-05-13 10:14:21 +06:00 |
|
Sergey Lipskiy
|
bc1a5a1f1f
|
Fix frame buffer allocation again.
Check for all possible intersections of frame buffers address space,
remove all buffers, intersected with the new one.
|
2015-05-13 10:14:18 +06:00 |
|
Sergey Lipskiy
|
ea713f8e0c
|
Remove assync depth copy functionality.
It is important to copy current depth buffer to RDRAM.
Otherwise coronas in PD does not work when in movement.
|
2015-05-13 10:14:12 +06:00 |
|
Sergey Lipskiy
|
a3d702a4dd
|
Fix detection of frame buffers address space intersection.
Fixed problem of growing frame buffers number.
|
2015-05-13 10:14:11 +06:00 |
|
Sergey Lipskiy
|
efdfa31eda
|
Make FrameBuffer_CopyDepthBuffer() return bool.
|
2015-05-13 10:14:09 +06:00 |
|
Sergey Lipskiy
|
c3a8148d0e
|
Fix DepthBufferToRDRAM::CopyToRDRAM - limit max value by 0xfffc.
|
2015-05-13 10:14:08 +06:00 |
|
Sergey Lipskiy
|
39cbd870ff
|
Add check for NULL pointers in FrameBuffer_ActivateBufferTexture.
|
2015-05-13 10:14:07 +06:00 |
|
Sergey Lipskiy
|
a6a8d810fb
|
Fix CopyToRDRAM.
Need to set scissor off before using glBlitFramebuffer.
|
2015-05-13 10:14:05 +06:00 |
|
Sergey Lipskiy
|
7835cfb180
|
Fix color image height detection for height = 1.
|
2015-05-13 10:14:02 +06:00 |
|
Sergey Lipskiy
|
3a27056759
|
Don't write buffer address to RDRAM for CFB buffers.
|
2015-05-13 10:14:01 +06:00 |
|
Sergey Lipskiy
|
09eea95270
|
Add separate define for ImageTextures.
Set it on for platforms, which support this functionality.
|
2015-05-13 10:13:55 +06:00 |
|
Sergey Lipskiy
|
94c381f734
|
Fix code duplication in FrameBuffer.cpp
|
2015-05-13 10:13:54 +06:00 |
|
Sergey Lipskiy
|
72ce00157b
|
Code cleanup: Fix class members initialization order in ctors.
|
2015-05-13 10:13:54 +06:00 |
|
Sergey Lipskiy
|
17479ccbe4
|
Rewrite FrameBufferList::renderBuffer
Use new method for destination coordinates calculation.
|
2015-05-13 10:13:47 +06:00 |
|
Sergey Lipskiy
|
0d35f461df
|
Fix integer-float mismatch in FrameBuffer.cpp
|
2015-05-13 10:13:46 +06:00 |
|
Sergey Lipskiy
|
b31b4cc3f6
|
Correct renderBuffer usage in FrameBuffer_ActivateBufferTexture.
|
2015-05-13 10:13:34 +06:00 |
|
Sergey Lipskiy
|
f637e91f22
|
Replace _SHIFTR( *REG.VI_H_START, 0, 10 ) == 0 check by VI.width == 0 one
Fixed glError in Knockout Kings 2000. The game sets h_start==h_end at start,
thus VI.width is zero but *REG.VI_H_START is not.
|
2015-05-13 10:13:32 +06:00 |
|
Sergey Lipskiy
|
e21f455686
|
Don't call glBindImageTexture if it is not supported.
|
2015-05-13 10:13:28 +06:00 |
|
Sergey Lipskiy
|
768430a234
|
Implement screen aspect ratio support.
|
2015-05-13 10:13:26 +06:00 |
|