Sergey Lipskiy
dc35b3a0fe
ZlutTexture and PaletteTexture do nothing if image textures not supported.
2017-02-04 22:44:31 +07:00
Sergey Lipskiy
210c9ea64a
Do not attach depth buffer to frame buffer if same depth buffer already attached.
2017-02-03 21:28:06 +07:00
Sergey Lipskiy
9edd5a5f18
Fix compilation on Windows.
2017-02-03 21:10:08 +07:00
Sergey Lipskiy
355c261dc7
Correct buffer target parameters for GLES2
2017-02-03 17:37:54 +07:00
Sergey Lipskiy
c07231a825
Correct check for image textures support in TextureManipulationObjectFactory classes.
2017-02-03 17:29:12 +07:00
Logan McNaughton
4456d43daf
Remove need for USE_DEPTH_RENDERBUFFER
2017-02-03 10:27:37 +07:00
Logan McNaughton
cd17543447
Faster noise emulation
2017-02-03 10:23:55 +07:00
Francisco Zurita
da315520a6
Re-add GLES 3.x to Android makefile.
...
Eventually we need to merge this with the EGL version
2017-02-02 01:45:18 -05:00
Francisco Zurita
72da07ac17
Fix check for support of fragment depth write.
2017-02-02 01:30:59 -05:00
Logan McNaughton
2075842d31
Improve extension checks
2017-02-01 07:45:25 -08:00
Logan McNaughton
60cd646bd0
A few cleanups and support for ARB_texture_storage
2017-02-01 07:35:39 -08:00
Logan McNaughton
4a7c1ebf04
Add support for EXT_buffer_storage
2017-02-01 07:19:23 -08:00
Sergey Lipskiy
c2b3fc13eb
Disagle hw lighting for Rects.
2017-02-01 14:51:22 +07:00
Sergey Lipskiy
dbb827efc1
Do not call glUseProgram(0) directly in DisplayWindowMupen64plus::_swapBuffers()
2017-02-01 14:26:46 +07:00
Logan McNaughton
302f20fa3a
Fix EGL build on non-Android devices
2017-01-31 21:07:45 -07:00
Logan McNaughton
3207b91259
Fix Image Textures on devices < GL4.2
2017-01-31 21:06:10 -07:00
Logan McNaughton
c074a6cdec
Fix a few GL errors
...
Check for ARB_buffer_storage instead of the function pointers
Image Textures also require ARB_compute_shader, which provides glMemoryBarrier
2017-01-31 21:06:10 -07:00
Logan McNaughton
9cf7d6e777
Rename function pointers
2017-01-31 21:05:58 -07:00
matto
2b4b82a7d2
Fixing compiling issue
...
cmath needs to be included explicitly, at least in gcc.
2017-01-30 22:56:34 -05:00
Sergey Lipskiy
e5089bcf7d
Do not include opengl_ColorBufferReaderWithEGLImage.h
2017-01-30 17:28:36 +07:00
Francisco Zurita
a480f28fc2
Don't use glBindImageTexture when glTexStorage2D is not supported
...
glBindImageTexture requires an immutable texture object
2017-01-30 11:00:57 +07:00
Sergey Lipskiy
3b1dd92118
Correct TexrectCopyShader for GL versions that are not GLES 2.0
2017-01-30 11:00:42 +07:00
Sergey Lipskiy
4756b1eb74
Correct FrameBufferList::renderBuffer
2017-01-29 22:16:01 +07:00
Francisco Zurita
2c2d2e2d12
Get Android building again only for EGL so far.
2017-01-29 22:10:08 +07:00
Francisco Zurita
9b9910dfc1
Fix return value in ColorBufferReaderWithBufferStorage::readPixels
...
and ColorBufferReaderWithPixelBuffer::readPixels
2017-01-29 22:10:06 +07:00
Francisco Zurita
b5466c109d
Correct issues in ColorBufferReaderWithEGLImage.
...
Disable its use for now.
2017-01-29 22:10:04 +07:00
Francisco Zurita
38bba9f804
Add missing include.
2017-01-29 22:10:01 +07:00
Francisco Zurita
71358f0edf
Refactor gSPNeon.cpp
2017-01-29 22:09:59 +07:00
Francisco Zurita
669e925029
Fix typo in ImageFormat() ctor in Textures.cpp
2017-01-29 22:09:56 +07:00
Francisco Zurita
48cd94ec46
Add special version of to_string for Android.
2017-01-29 22:09:49 +07:00
Francisco Zurita
85fc5ec31f
Fix GLFunctions for EGL.
2017-01-29 21:48:49 +07:00
Sergey Lipskiy
184ff8f017
Correct ColorBufferToRDRAM::_prepareCopy
...
Code cleanup.
2017-01-28 21:44:04 +07:00
Sergey Lipskiy
32ba7bd182
Fix CachedBind
2017-01-28 21:06:03 +07:00
Sergey Lipskiy
4ed95a4b18
Remove common\GLFunctions.h from MSVS project files.
2017-01-28 18:09:07 +07:00
Sergey Lipskiy
bfe3e265bb
Remove defines for vertex attribute indices from gSP.h
2017-01-28 18:02:54 +07:00
Sergey Lipskiy
df4a81bfea
Add special Parameter classes to make parametrs usage more safe.
2017-01-28 16:52:09 +07:00
Sergey Lipskiy
c8bf408b57
Reset CachedBindFramebuffer when a frame buffer deleted.
2017-01-28 11:02:24 +07:00
Sergey Lipskiy
1e8ae2aab2
Correct source files list in mupen64plus-video-gliden64.mk
2017-01-28 10:12:01 +07:00
Sergey Lipskiy
ffe3dfc65e
Remove fragment_shader_blender for R PI.
...
Content is moved to glsl_CombinerProgramBuilder.cpp
2017-01-28 10:11:59 +07:00
Sergey Lipskiy
ac2d57dad2
Remove common/GLFunctions.h
2017-01-28 10:11:56 +07:00
Sergey Lipskiy
5c6189f3ca
Correct Readme for cmake projects
2017-01-28 10:11:54 +07:00
Sergey Lipskiy
05da51d7a8
Add EGL section to GLFunctions.
2017-01-28 10:11:51 +07:00
Sergey Lipskiy
21df8f08e1
Remove ARB_buffer_storage.h
2017-01-28 10:11:49 +07:00
Sergey Lipskiy
5ddfd78f50
Rewrite TextureLoadParameters.
...
This static structure uses static values from Parameters.cpp.
It can be initialized before initialization of parameters it uses.
I had to put it inside aux struct with delayed initialization.
MSVS 2013 can't do initialization of non-static objects with initialization list,
so I had to add ugly workaround for it.
2017-01-28 10:11:45 +07:00
Sergey Lipskiy
1a87d75efe
Correct internal texture formats.
2017-01-27 22:39:34 +07:00
Sergey Lipskiy
1d2aa4b96e
Use std::to_string for GL version numbers in shaders headers.
...
std::stringstream can't take number as input on Linux for unknown reason.
This is GLideN64 problem, plain test application from http://www.cplusplus.com
works correct.
2017-01-27 22:39:25 +07:00
Sergey Lipskiy
50c0c38b63
Set texture unit for initialized texture in DepthBufferToRDRAM::init()
2017-01-27 22:39:13 +07:00
Sergey Lipskiy
6fe83a23c3
Add missing files to cmake project
2017-01-27 22:38:57 +07:00
Sergey Lipskiy
a249e2e3cc
Delete vertex shaders in CombinerProgramBuilder destructor.
2017-01-26 22:14:45 +07:00
Sergey Lipskiy
3538536aa5
Minor code refactoring in _compileCombiner
2017-01-26 22:07:28 +07:00