Sergey Lipskiy
e8c47c0316
Use F3D_TRIX instead of F3D_Tri4.
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Fixed #1307
2016-12-22 18:39:40 +07:00
Aquatakat
b4a0d182c1
UI: Bloom sliders converted to grid and word wrap added to labels
2016-12-21 12:17:39 -07:00
Sergey Lipskiy
52b95f6dd5
Remove ucode F3DSWE.
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Rename ucode F3DWRUS to F3DBETA and use it for both Wave Race (U) and
Star Wars Shadows of Empire
2016-12-21 22:14:36 +07:00
Sergey Lipskiy
43d281e5bd
Correct F3DEX2MM_Branch_W
2016-12-21 11:26:04 +07:00
Sergey Lipskiy
a7df7c13ac
Rename parameter in gSPBranchLessW
2016-12-20 21:36:31 +07:00
Sergey Lipskiy
ae67daca9f
Remove branchLessZ flag from MicrocodeInfo. Remove F3DEX2MM from specialMicrocodes list.
2016-12-20 17:50:03 +07:00
Gillou68310
9e8b32fc89
Implement ucode for Majora's Mask
2016-12-20 17:40:33 +07:00
Sergey Lipskiy
a1a438588f
Fix typo in OGLRender::drawLine
2016-12-20 17:10:08 +07:00
Sergey Lipskiy
107b646e6f
Minor correction in filter_8888: check that buffers not NULL.
2016-12-15 23:15:48 +07:00
Sergey Lipskiy
9bcc879bc6
Minor corrections in TxMemBuf.
2016-12-15 23:14:18 +07:00
Logan McNaughton
380725da53
remove inline specifier for gSPFlushTriangles
2016-12-15 07:30:52 -08:00
Sergey Lipskiy
64079054db
Add Goldeneye ucode to project files.
2016-12-15 18:31:40 +07:00
Gillou68310
efd9b0fa5f
Implement ucode for Goldeneye 007
2016-12-15 18:17:13 +07:00
Sergey Lipskiy
9198d1c381
Rewrite buffers allocation for DePosterize.
2016-12-15 18:02:17 +07:00
Sergey Lipskiy
8c42c31865
Code refactor: make methods of TxUtil static.
2016-12-15 18:02:13 +07:00
Sergey Lipskiy
e8522e7034
Fix multi-threaded work of DePosterize.
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Fixed #1301
2016-12-15 18:02:07 +07:00
Aquatakat
9cb094a99a
UI: Fix gamma correction spinbox incorrectly enabled
2016-12-12 12:21:58 -07:00
Sergey Lipskiy
64ef19bd10
Disable cull face for post processor.
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Fixed CBFD hangs when you step on this part with Post filters enabled #1292
2016-12-12 17:02:08 +07:00
Sergey Lipskiy
205e98cca3
Enable dialog close button.
2016-12-12 14:22:52 +07:00
Sergey Lipskiy
96d98c1da5
Fix PostProcessor destroy.
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Fixed CBFD hangs when you step on this part with Post filters enabled #1292
2016-12-09 13:46:20 +07:00
Sergey Lipskiy
f2ee42b64e
Implement ucode for Kuiki Uhabi Suigo.
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Fixed Kuiki Uhabi Suigo: missing graphics in HLE #665
2016-12-09 11:40:59 +07:00
Sergey Lipskiy
737442b1eb
Correct depth buffer clear for aux buffers.
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Fixed regression in NFL Quarterback Club 98
2016-12-08 23:29:08 +07:00
Logan McNaughton
17e427d514
copyDepthToRDRAM=0 for Mario Golf
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fixes #1293
2016-12-08 00:28:02 +07:00
Sergey Lipskiy
cd0ffe9d88
Code cleanup: remove duplicated include.
2016-12-07 22:32:23 +07:00
Sergey Lipskiy
50d192a5ab
GUI: remove What's button from the title bar of the dialogs.
2016-12-06 11:43:33 +07:00
Francisco Zurita
69ea7605f5
Fix InverseTransformVectorNormalize with NaN src numbers.
2016-12-04 17:27:56 -05:00
IlDucci
9da9a86c51
Updating Spanish translation
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Added changed lines, minor tweaks
2016-12-04 11:55:55 +01:00
Aquatakat
3173e0105b
128x128 and 256x256 icons removed
2016-12-03 23:11:53 -07:00
Sergey Lipskiy
7d4c5fc81c
Update translation files.
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New Spanish translation by IlDucci <pajaroloco_2@hotmail.com>
2016-12-04 12:37:33 +07:00
Sergey Lipskiy
37b6323281
New GUI layout by Ryan Rosser aka Aquatakat.
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Feature: new GUI #1213
2016-12-04 12:37:28 +07:00
Sergey Lipskiy
cb2da455b6
gSPProcessVertex4: transform vertex normale with modelview matrix when LookAt is not used.
2016-12-04 11:46:13 +07:00
Sergey Lipskiy
74144d6126
Transform vertex normale with modelview matrix when LookAt is not used.
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Fixed Quake 2 metallic effect in the menu is broken. #1279
2016-12-03 17:34:30 +07:00
purplemarshmallow
36fb0d1802
[ini] change settings for Pokemon Snap
2016-11-30 22:00:58 +07:00
purplemarshmallow
d43148bc9e
add hack for framebuffer emulation in Pokemon Snap
2016-11-30 22:00:58 +07:00
Sergey Lipskiy
807622f7bf
Fix image jitter in interlaced mode.
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Fixed regression caused by commit f2b9883
2016-11-30 20:47:32 +07:00
Sergey Lipskiy
d5eb2cdd85
Fix compilation on VS 2013
2016-11-30 20:20:13 +07:00
Logan McNaughton
4706bb5231
Have android LOG function use __android_log_vprint
2016-11-30 16:57:56 +07:00
Francisco Zurita
4ef15e7e2d
Give uniform structures default values
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Prevents issue where we don't force sn update of the uniform and the
undefined val parameter matches what is being set.
2016-11-30 16:53:26 +07:00
Sergey Lipskiy
91f015846c
Fix bug in TextureCache::update
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Fixed textures in Supercross 2000.
2016-11-29 22:39:59 +07:00
Sergey Lipskiy
262bbff279
Correct include convert.h
2016-11-29 11:30:55 +07:00
Sergey Lipskiy
edf8827f38
Add GLideN64 source folder to additional include path for GLideNHQ
2016-11-29 11:30:47 +07:00
Logan McNaughton
5a66cfc897
Use Five2Eight and One2Eight from convert.h
2016-11-29 10:53:22 +07:00
IlDucci
a3760c9ba8
Updating Spanish translation
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Updated Spanish translation based on the latest changes. Might need some
checking (Seems I've used an older version of the TS format).
2016-11-28 22:50:25 +07:00
Sergey Lipskiy
bd49fff7a6
Change gSP.lookat default state.
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Fixed G_TEXTURE_GEN doesn't work correctly (HLE)! #1232
2016-11-28 22:35:46 +07:00
Sergey Lipskiy
6735db1322
ColorBufferToRDRAM: re-create pixel buffers when FBO texture changed.
2016-11-28 21:17:49 +07:00
Francisco Zurita
fc0c77a07b
Neon version of InverseTransformVectorNormalize
2016-11-26 13:23:50 -05:00
Sergey Lipskiy
9957622ae4
Code cleanup: remove obsolete hack for Nushi Zuri 64 - Shiokaze ni Notte
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Fixed #1257
2016-11-26 19:36:02 +07:00
Sergey Lipskiy
6af6e2c17f
Rewrite lighting.
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Fixed chopper attack wrong textures #99
Thanks Gillou68310 for detection of the problem's origin.
2016-11-26 19:31:50 +07:00
Sergey Lipskiy
2e343f4d87
Code cleanup: Remove unused Transpose3x3Matrix
2016-11-26 19:29:38 +07:00
Sergey Lipskiy
3aa365d24a
Rebuild pixel buffers in ColorBufferToRDRAM_BufferStorageExt when
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_initBuffers called more than once.
Example: Roadster trophy chages buffer size several times on the game start.
Each time ColorBufferToRDRAM_BufferStorageExt::_initBuffers called.
The game raises GL error on the second _initBuffers call.
2016-11-26 19:25:06 +07:00