Sergey Lipskiy
c9ddb8e1a6
Fix read alpha from frame buffer textures.
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When gDP.otherMode.imageRead is off, alpha is replaced by the fixed value.
2015-05-13 10:09:47 +06:00
Sergey Lipskiy
562612a21a
Texture load status is now set per tile.
2015-05-13 10:09:47 +06:00
Sergey Lipskiy
fe550b7b6b
Code cleanup: remove duplicated code in OGL_UpdateStates().
2015-05-13 10:09:46 +06:00
Sergey Lipskiy
70417de37c
Fix viewport set for texture buffer in OGL_DrawRect().
2015-05-13 10:09:45 +06:00
Sergey Lipskiy
cfc85d2c92
Fix frame buffer texture coordinates calculation for T1.
2015-05-13 10:09:44 +06:00
Sergey Lipskiy
5092cf5891
Code cleanup: Remove duplicated code in FrameBuffer_ActivateBufferTexture().
2015-05-13 10:09:43 +06:00
Sergey Lipskiy
03dfe205f8
Texrect hack for 512 width.
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Fixed motion blur in Rally Challenge 2000.
Need to find a proper solution.
2015-05-13 10:09:43 +06:00
Sergey Lipskiy
ad9e3d3bee
Correct texture buffer shift in loadblock mode.
2015-05-13 10:09:42 +06:00
Sergey Lipskiy
f5bcc81414
Correct color buffer height calculation.
2015-05-13 10:09:41 +06:00
Sergey Lipskiy
aec5094967
Add support for 8bit frame buffers.
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Fixed dynamic shadow in Banjo-Tooie
2015-05-13 10:09:41 +06:00
Sergey Lipskiy
c38958f12c
Don't clear gDP.colorImage.changed flag in gDPSetColorImage.
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Fixed Zelda MM motion blur.
2015-05-13 10:09:40 +06:00
Sergey Lipskiy
3f98553ad2
Correct background images usage in frame buffer emulation.
2015-05-13 10:09:39 +06:00
Sergey Lipskiy
e3c77c7b8e
Don's set RSP.PCi to zero in gSPLoadUcodeEx.
2015-05-13 10:09:38 +06:00
Sergey Lipskiy
42e6208f25
Correct gSPBgRect* functions.
2015-05-13 10:09:38 +06:00
Sergey Lipskiy
58728b954c
Optimize FrameBuffer_SaveBuffer code.
2015-05-13 10:09:37 +06:00
Sergey Lipskiy
880238250b
Fix depth buffer initialization and clean.
2015-05-13 10:09:36 +06:00
Sergey Lipskiy
04d1bc385a
Handle depth buffer clear when depth image is not set yet.
2015-05-13 10:09:36 +06:00
Sergey Lipskiy
657a576946
Fix fillcolor processing. Fillcolor has the same bitness as the color image.
2015-05-13 10:09:35 +06:00
Sergey Lipskiy
797dfad57e
Frame buffer related fixes. Zelda OOT pause screen works!
2015-05-13 10:09:34 +06:00
Sergey Lipskiy
3d2083d6a4
New implementation of FrameBuffer_RenderBuffer,
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via glBlitFramebuffer.
2015-05-13 10:09:34 +06:00
Sergey Lipskiy
a07555546e
Frame buffer fixes
2015-05-13 10:09:33 +06:00
Sergey Lipskiy
263f4fc112
Increase strCombiner buffer.
2015-05-13 10:09:32 +06:00
Sergey Lipskiy
a03636b92f
Make wrappers for frame buffer functions.
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The wrappers call either OpenGL 4.x functions or FBO extensions,
depending on supported OpenGL version.
2015-05-13 10:09:31 +06:00
Sergey Lipskiy
c7e089bcaf
Correct dither condition.
2015-05-13 10:09:31 +06:00
Sergey Lipskiy
b6b80d720f
Make HW lighting calculation optional.
2015-05-13 10:09:30 +06:00
Sergey Lipskiy
b7e89b71b1
Fix 2 cycle texturing.
2015-05-13 10:09:29 +06:00
Sergey Lipskiy
baf51c449b
Add lod calculation shader only to combiners, which use lod_frac.
2015-05-13 10:09:29 +06:00
Sergey Lipskiy
f50df09373
Remove unused shaders.
2015-05-13 10:09:28 +06:00
Sergey Lipskiy
a7968f2ca2
Implement hardware LOD frac calculation.
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Two pass rendering, using FBO.
First pass: store pixel's texture coordinates in frame buffer texture.
Second pass: calculate lod using frame buffer texture.
2015-05-13 10:09:27 +06:00
Sergey Lipskiy
a6114994ad
Fix noise-based dithering.
2015-05-13 10:09:26 +06:00
Sergey Lipskiy
3dc3aca3f2
Add Dump control to Debug Panel.
2015-05-13 10:09:26 +06:00
Sergey Lipskiy
97f07e38c3
Fix some type mismatch errors.
2015-05-13 10:09:25 +06:00
Sergey Lipskiy
d57cf2e3f4
Code cleanup: remove unreferenced variables.
2015-05-13 10:09:24 +06:00
Sergey Lipskiy
13ed4d4acf
Fix DepthBuffer_RemoveBottom()
2015-05-13 10:09:24 +06:00
Sergey Lipskiy
212802b66c
Rename Zilmar's .h file
2015-05-13 10:09:23 +06:00
Sergey Lipskiy
38d77dc432
Project renamed to GLideN64
2015-05-13 10:09:22 +06:00
Sergey Lipskiy
cfb5a0ac47
Correct RDRAMSize calculation.
2015-05-13 10:09:22 +06:00
Sergey Lipskiy
0425beb5d8
Correct fog enable/disable
2015-05-13 10:09:21 +06:00
Sergey Lipskiy
63a3cdc720
Implement Noise color input.
2015-05-13 10:09:20 +06:00
Sergey Lipskiy
08744df681
First-shot implementation of toon shading.
2015-05-13 10:09:20 +06:00
Sergey Lipskiy
876ace62c3
Implement hardware per-pixel lighting.
2015-05-13 10:09:19 +06:00
Sergey Lipskiy
28be20004d
Make all combiners descendants of the abstract parent class OGLCombiner.
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It makes code more clear.
2015-05-13 10:09:18 +06:00
Sergey Lipskiy
76c74b770a
Remove unused functions declarations from Combiner.h
2015-05-13 10:09:18 +06:00
Sergey Lipskiy
eda6d14015
Update .gitignore
2015-05-13 10:09:17 +06:00
Sergey Lipskiy
60ee35116c
Auto-format sources.
2015-05-13 10:09:16 +06:00
Sergey Lipskiy
c4d434c87e
Remove unused defines from Combiner.h.
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Move auxilary arrays into Combiner.cpp
2015-05-13 10:09:16 +06:00
Sergey Lipskiy
c62f09a71b
Remove Color combiner constants from GBI.h as they are duplicated in Combiner.h
2015-05-13 10:09:15 +06:00
Sergey Lipskiy
7d58451f44
Add .gitignore
2015-05-13 10:09:14 +06:00
Sergey Lipskiy
9754a6f6de
Rename project file.
2015-05-13 10:09:14 +06:00
Sergey Lipskiy
222e26a8a5
Implement GLSL combiner.
2015-05-13 10:09:13 +06:00