Sergey Lipskiy
2b0e1e64c2
Temporal workaround for crashes in TextureCache::_loadHiresTexture when mip-mapped textures loaded.
...
See #1711 for details.
2019-10-26 18:57:28 +07:00
fzurita
ffaaf1f664
Fix incorrect OpenGL function init in iOS
2019-10-25 11:17:14 +07:00
fzurita
3c875ef3a6
Fix incorrect OpenGL function init in MacOS
2019-10-25 11:17:14 +07:00
Sergey Lipskiy
dd7fe47000
Set solution QT version to $(DefaultQtVersion)
2019-10-17 18:40:09 +07:00
oddMLan
0df006282e
[GLideNUI.vcxproj] Use $(DefaultQtVersion) to get Qt version
...
Fixes a problem in which the UI would fail to compile when the version was not found (qt-5_7_1-x86-msvc2015-static by default), and changing to the correct version through QT Project Settings would clear all the dependencies (possibly a bug in the Qt VS Tools addin). Changing from $(DefaultQtVersion) to any other version doesn't have this problem.
2019-10-17 18:37:23 +07:00
Sergey Lipskiy
98d906d4e0
Correct tile height calculation.
...
Fixed Neon Genesis Evangelion glitches #2102
2019-10-16 13:43:50 +07:00
Sergey Lipskiy
0338f27225
Do not shift texture coordinates by 0.5 for point-sampled textures.
...
Attempt to fix texture mapping issue from #2097 .
2019-10-14 14:11:24 +07:00
fzurita
1384584af6
Fix threaded OpenGL lockup when trying to remove invalid buffer
2019-10-14 14:10:08 +07:00
Sergey Lipskiy
b261f34b0d
Fix gDP.loadTile->loadHeight calculation.
...
Fixed Zelda 64 Skybox duplicates #2094 .
2019-10-13 13:03:28 +07:00
Sergey Lipskiy
cffeab2f0f
Fixed backgrounds load in Bakuretsu Muteki Bangaioh (J).
2019-10-12 23:57:10 +07:00
Sergey Lipskiy
5bab3c155f
Fix crashes in Bakuretsu Muteki Bangaioh (J)
2019-10-12 01:03:14 +07:00
fzurita
462dd2a9bc
FIx EGL image compatibility with mali devices
2019-10-05 22:41:33 +07:00
fzurita
4c87af5975
Don't initialize EGL, this is causing issues
2019-10-05 22:41:33 +07:00
fzurita
8cdf5a41d8
Don't crash on failed initialization
2019-10-05 22:41:33 +07:00
Sergey Lipskiy
427004a703
Fix Debugger::_addTriangles
2019-10-03 18:51:26 +07:00
fzurita
4a10c0a7fa
Fix incorrect OpenGL function init in Linux
2019-09-30 21:48:36 -04:00
fzurita
d6ad676436
Fix EGL initialization in applications that don't implment VidExt
2019-09-30 21:48:36 -04:00
fzurita
7861d14060
Fix issue with lack of highp floating numbers in GLSL for GLES 2.0.
2019-09-30 21:48:26 -04:00
fzurita
8817e2c549
Fix logging error
2019-09-29 09:25:04 -04:00
Sergey Lipskiy
62b4389d16
Use TexrectCopyProgram if TexrectColorAndDepthCopyProgram is not awailable.
2019-09-29 16:13:03 +07:00
fzurita
415e63d6d1
Fix shader compilation error in GLES 2.0
2019-09-29 16:08:44 +07:00
fzurita
a42c66e305
Fix android logging
2019-09-29 16:08:44 +07:00
Sergey Lipskiy
9409abd671
Support "Copy depth to main depth buffer" option in GUI.
2019-09-27 19:33:18 +07:00
Sergey Lipskiy
751ddc36a7
Support "EnableCopyDepthToMainDepthBuffer" option in mupen64plus config.
2019-09-27 19:33:18 +07:00
Sergey Lipskiy
86a227308e
Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders.
2019-09-27 19:33:18 +07:00
Sergey Lipskiy
a1faafcc1b
Code refactor: rename TxFileCache to TxFileStorage.
2019-09-27 19:33:18 +07:00
Sergey Lipskiy
0272bb626b
Fix warning.
2019-09-27 19:33:18 +07:00
Aquatakat
7785e305d4
New aliasing tooltip
2019-09-27 19:33:17 +07:00
Aquatakat
6946f730b4
UI refresh: _init() behaviour fixes
...
Changing profiles/toggling the use game settings checkbox works a bit better.
2019-09-27 19:33:17 +07:00
Aquatakat
c18037b92d
Support for file_tex_storage branch
2019-09-27 19:33:17 +07:00
Aquatakat
43bec023e4
UI refresh: option to save settings to profile while per-game settings enabled
...
Also letting Qt decide how tall the window should be.
2019-09-27 19:33:17 +07:00
Aquatakat
c77214f0a7
UI refresh: AA radio button behaviour changes
2019-09-27 19:33:17 +07:00
Aquatakat
95cee96d15
UI refresh: emulation tab condensed vertically
2019-09-27 19:33:17 +07:00
Aquatakat
54b825d957
UI refresh fixes
...
Whoops, it looks like I was working with an old UI and missed some options. I've added them all to the emulation tab.
I think I should find a way to tidy the emulation tab a little in the future.
2019-09-27 19:33:17 +07:00
Aquatakat
03f0fe78c9
UI refresh
2019-09-27 19:33:16 +07:00
Sergey Lipskiy
2fa076c1df
Support new settings in Mupen64plus config
2019-09-27 19:33:16 +07:00
Sergey Lipskiy
b697393cab
File stream implementation of TxCache.
2019-09-27 19:33:16 +07:00
Sergey Lipskiy
dee7065982
Memory cache implementation of TxCache
2019-09-27 19:33:16 +07:00
Sergey Lipskiy
a1a443ca47
TxCache refactor
2019-09-27 19:33:16 +07:00
Sergey Lipskiy
0068a0066b
Fix Debugger::_addTriangles for TRIANGLE_STRIP mode
2019-09-18 15:38:25 +07:00
Sergey Lipskiy
fea37ab6d5
Fix elements cast in Debugger::_addTrianglesByElements
2019-09-18 15:38:22 +07:00
Sergey Lipskiy
34c6cae364
Fix compile errors in opengl_ColorBufferReaderWithEGLImage.cpp
...
Fixed #2083
2019-09-05 18:53:38 +07:00
Sergey Lipskiy
4808179691
Fixed crash in case of wrong FrameBuffer::m_scale initialization.
2019-09-05 18:47:45 +07:00
Sergey Lipskiy
10ec517fe9
Code refactor in GLInfo::init()
2019-08-31 11:05:44 +07:00
Sergey Lipskiy
5c5c218e41
Correct tile size calculation.
...
Fixed text in Zelda debug rom. See bug reported by AriaHiro64 in #1885
2019-08-21 12:39:53 +07:00
Sergey Lipskiy
c28ea61b8f
Fix for texture issues in Stunt Racer, reported by DonelBueno in #1885
...
Stunt Racer uses combiner with two textures for track polygons, but actually loads only T0.
T1 replaced by T0 because of LOD flags in othermode.
This situation was not checked in the main code and ClampWrapMirror shader got wrong parameters,
which lead to the glitches.
2019-08-16 19:10:09 +07:00
Sergey Lipskiy
947fedcbb5
Code cleanup: remove unused getMirrorClamp function.
2019-08-16 17:47:20 +07:00
Sergey Lipskiy
fa2ce3f6e7
Debugger: correct mupen64plus window caption to find in debug mode.
2019-08-16 17:46:34 +07:00
Sergey Lipskiy
258e51d44d
Code cleanup: remove unused CombinerInfo::getCombinersNumber()
2019-06-23 17:32:28 +07:00
Sergey Lipskiy
83dde99f6b
Fix TextureCache::_loadHiresTexture: use correct tile when gSP.texture.tile != 0
2019-06-19 19:02:57 +07:00