Sergey Lipskiy
5384e189c4
Don't discard frame buffers creation when VI.height == 0
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Fixed auxilary color buffers creation in Pokemon Stadium.
2015-05-13 10:19:25 +06:00
Sergey Lipskiy
66f7af5a59
Always correct height for auxilary buffers.
2015-05-13 10:19:24 +06:00
Sergey Lipskiy
51ea2868d5
Correct condition for buffers removal in VI_UpdateSize() :
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remove buffers only when interlace mode changed.
Fixed wrong buffers removal in Pokemon Stadium.
2015-05-13 10:19:23 +06:00
Sergey Lipskiy
4ff13a30e6
Correct FrameBufferList::removeBuffers : remove all buffers with given width.
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Fixed issue with Pokemon Stadium, which set zero VI height before
interlace mode switch.
2015-05-13 10:19:23 +06:00
Sergey Lipskiy
3ac4f2ddb1
Fix crash in FrameBufferList::renderBuffer when m_pCurrent is NULL
2015-05-13 10:19:22 +06:00
Sergey Lipskiy
4e7a5a6b9e
Do not remove auxilary color buffers on interlaced mode switch.
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Fixed removal of color buffers with pokemon portraits in Pokemon Stadium 2.
2015-05-13 10:19:21 +06:00
Sergey Lipskiy
ea3e81540b
Correct FrameBuffer_ActivateBufferTexture:
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use buffer's scale instead of scale currently set in video.
Fixed pokemon portraits size in Pokemon Stadium 2.
2015-05-13 10:19:21 +06:00
Sergey Lipskiy
3da54c5616
Re-init frame buffer if its new height is larger than its current one.
2015-05-13 10:19:20 +06:00
Sergey Lipskiy
dfabb7d105
Replace FrameBufferList::isFboMode() check by FrameBufferList::getCurrent() != NULL
2015-05-13 10:19:19 +06:00
Sergey Lipskiy
ea4d320809
Remove obsolete validity check for found frame buffer in loadBGImage.
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Fixed pause screen in Zelda MM.
2015-05-13 10:19:18 +06:00
Sergey Lipskiy
f4e1afa30c
Split hack_noDepthFrameBuffers on two options:
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hack_noDepthFrameBuffers and hack_blurPauseScreen.
hack_blurPauseScreen is for games, which copy color buffer into depth buffer area,
blur it and use as background image. Examples: Conker BFD, Mickey USA
hack_noDepthFrameBuffers is for games, which never use depth buffer area as texture
Example: F-1 Pole Position, Mario Golf.
2015-05-13 10:19:18 +06:00
Sergey Lipskiy
e9b406d134
Add special frame buffer flag for Ogre Battle backgrounds.
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It should protect such buffers from being overwritten by FrameBufferToRDRAM::CopyToRDRAM.
2015-05-13 10:19:17 +06:00
Sergey Lipskiy
2f83ab8963
Correct code for 'noDepthBuffers' situation.
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Enable 'noDepthBuffers' for "MICKEY USA".
Fixed pause screen in "MICKEY USA"
2015-05-13 10:19:16 +06:00
Sergey Lipskiy
f41bd934ef
Disable RDRAM clear for depth frame buffers.
2015-05-13 10:19:16 +06:00
Sergey Lipskiy
f9f3dc6ede
Fix m_isDepthBuffer flag set.
2015-05-13 10:19:15 +06:00
Sergey Lipskiy
189b594118
Reset buffer's m_RdramCrc and m_validityChecked on buffer change.
2015-05-13 10:19:14 +06:00
Sergey Lipskiy
4a9e7cdc1f
New FB validity check based on checksum of RDRAM content.
2015-05-13 10:19:14 +06:00
Sergey Lipskiy
0b0adb2f5e
Add Jeremy McGrath Supercross 2000 to setDepthClearColor()
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Fixed depth issue in #152
2015-05-13 10:19:13 +06:00
Sergey Lipskiy
4be1a379e4
Load 16bit CI as IA88.
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Fixed Clay Fighter Sculptor's Cut: no 3d at boot screen #205
2015-05-13 10:19:12 +06:00
Sergey Lipskiy
43c4a72a46
Fix depth_compare_shader
2015-05-13 10:19:11 +06:00
Sergey Lipskiy
0d8b4e89fa
Limit calculated VI.height by maximal value.
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Fixed screen size in Lode Runner, #186
2015-05-13 10:19:11 +06:00
Sergey Lipskiy
a63e42a7be
Fix (hack!) blending in Paper Mario intro.
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Fixed issue #269
2015-05-13 10:19:10 +06:00
Sergey Lipskiy
d9f3785b1d
Move Config::resetToDefaults() to Config.cpp
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Set default value for textureFilter.txPath as %plugin path%/hires_texture
2015-05-13 10:19:09 +06:00
Sergey Lipskiy
7368949d30
Correct tooltip for Texture Pack Path option.
2015-05-13 10:19:09 +06:00
Sergey Lipskiy
d08ed3d287
Disable texture dumping for now.
2015-05-13 10:19:08 +06:00
Sergey Lipskiy
a0ce2f93a4
Separate plugin path and texture pack path.
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Texture pack searched by texture pack path.
Texture cache saved in %plugin path%/cache
2015-05-13 10:19:07 +06:00
Sergey Lipskiy
7ade71eb55
Replace backslash by forward slash in plugin's path.
2015-05-13 10:19:07 +06:00
Sergey Lipskiy
ae8eef93a0
Disable language selection controls for now.
2015-05-13 10:19:06 +06:00
Sergey Lipskiy
91e6d2beb1
Fix texture pack path init:
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always set texture pack path no matter is it empty or not.
2015-05-13 10:19:05 +06:00
Sergey Lipskiy
78d8ea6506
Mupen64Plus: Save config file after section removal.
2015-05-13 10:19:05 +06:00
Sergey Lipskiy
4bea76d962
Remove texture.forceBilinear option.
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Add texture.bilinearMode option:
- standard hardware bilinear filter
- N64 3 point filter
2015-05-13 10:19:04 +06:00
Sergey Lipskiy
cd3a1b3d4d
Fix depth scale uniforms for LLE mode.
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Fixed issue #272
2015-05-13 10:19:03 +06:00
Sergey Lipskiy
61b079c53e
Rewrite VI width and height calculation.
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Fixed NFL Quarterback Club 2000. More testing needed.
2015-05-13 10:19:02 +06:00
Sergey Lipskiy
1e5b7def3d
Replace DEPTH_CLEAR_COLOR constant by game dependant variable.
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Several games use non-standart value for depth buffer clear.
This value must be known beforehand for correct emulation.
Fixed NFL Quarterback Club 2000: gfx screwed up #148
2015-05-13 10:19:02 +06:00
Sergey Lipskiy
cf11996d0e
Implement 3 point filtering.
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Code ported from mupen64plus-libretro.
2015-05-13 10:19:01 +06:00
Sergey Lipskiy
b0e86e2cbc
Limit frame buffer height by VI.height if buffer width == VI.width
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Fixed flicker in Bomberman 2 map screen. The game sets scissor.lry = 250 here,
while VI.height is 240. Actual frame buffer height is 240. Making it 250
causes wrong selection of that buffer on VI update.
2015-05-13 10:19:00 +06:00
Sergey Lipskiy
be0eab5ea7
Add support for Bomberman 2 special blend mode,
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which is used to highlight current location on the map.
Fixed issue #122
2015-05-13 10:19:00 +06:00
Sergey Lipskiy
9f7963b770
Correct comments to blend modes.
2015-05-13 10:18:59 +06:00
Sergey Lipskiy
503612b99e
Fix tile load when it is out of TMEM.
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Fixed texture load in Bomberman 64 - The Second Attack, #122
2015-05-13 10:18:58 +06:00
Sergey Lipskiy
33806e7170
Fix depth calculation.
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Problem:
N64 formula for screen z is screenZ = z/w*viewport.vscale[2]+viewport.vtrans[2]
OpenGL uses z/w, vscale and vtrans are set in glViewport and they always equal.
viewport.vscale[2] can be not equal to viewport.vtrans[2] and in that case
standard OpenGL z compare does not work correct.
Solution:
use N64 formula for screenZ in fragment shader.
Fixed Twine: wrong depth for the arm #115
2015-05-13 10:18:58 +06:00
Sergey Lipskiy
c22de119e5
Revert "Correct VI.real_height calculation in interlaced mode."
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This change cause crash in Top Gear Overdrive menu, because hEnd == hStart
at some point.
This reverts commit 61f9389656bd26b49c43394b701a3a7e31737b3c.
2015-05-13 10:18:57 +06:00
Sergey Lipskiy
97c9fecd8c
Correct VI.width calculation when hEnd is zero.
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Corrected commit 42fe2ddf09 since it brokes background in F1 Pole Position, #263
2015-05-13 10:18:56 +06:00
Sergey Lipskiy
686690f919
Remove redundant shader update calls.
2015-05-13 10:18:56 +06:00
Sergey Lipskiy
8a4db59a29
Correct RDRAMtoFrameBuffer::CopyFromRDRAM.
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Need to set FBO of found buffer as current draw buffer, otherwise rendering can go
into wrong buffer.
2015-05-13 10:18:55 +06:00
Sergey Lipskiy
88e751b13b
Implement FBO height correction. Fixed replays in 1080.
2015-05-13 10:18:54 +06:00
Sergey Lipskiy
1b2b9f9865
Replace gDP.colorImage.changed by FrameBuffer::m_changed
2015-05-13 10:18:53 +06:00
Sergey Lipskiy
ef7ad9a549
Correct force clamp condition in OGLRender::drawTexturedRect
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Fixed sun in Perfect Dark, which was broken after commit ba89dce8512:
Remove textures coordinates swap in case of lower coordinate is larger than higher one.
2015-05-13 10:18:53 +06:00
Sergey Lipskiy
d9e9955668
Implement texture packs path selection.
2015-05-13 10:18:52 +06:00
Sergey Lipskiy
7178145462
Fix mipmap when mipmap_lvl == 0.
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Fixed AeroFighters Assault: texture issue on the plane (in game and menu) #118
2015-05-13 10:18:51 +06:00
Sergey Lipskiy
eb42f8fe46
Code cleanup: remove unused gDP.texRect struct and related code.
2015-05-13 10:18:50 +06:00