Sergey Lipskiy
cdcffd9077
Force updateFBInfo in OGLRender::_updateStates().
...
Fixed black textures on Conker.
2015-05-13 10:14:06 +06:00
Sergey Lipskiy
3eb40fd30a
Fix texturedRectTextureCopy. Renamed it to texturedRectDepthBufferCopy.
2015-05-13 10:14:06 +06:00
Sergey Lipskiy
a6a8d810fb
Fix CopyToRDRAM.
...
Need to set scissor off before using glBlitFramebuffer.
2015-05-13 10:14:05 +06:00
Sergey Lipskiy
b66f18b07f
Rename Config.cpp to Config_[platform].cpp
...
Rename MicrocodeDialog.cpp to MicrocodeDialog_[platform].cpp
Correct project files.
2015-05-13 10:14:04 +06:00
Sergey Lipskiy
18437d829d
Introduce texturedRectSpecial hack for special texrect modes.
...
Implement texturedRectShadowMap() for BAR and
texturedRectTextureCopy() for CBFD.
The late causes weird camera rotation, thus disabled.
2015-05-13 10:14:04 +06:00
Sergey Lipskiy
9cda50c677
Add RSP.romname
2015-05-13 10:14:03 +06:00
Sergey Lipskiy
c847ec9091
Don't send light data to shader if ucode does not support HWL.
2015-05-13 10:14:02 +06:00
Sergey Lipskiy
7835cfb180
Fix color image height detection for height = 1.
2015-05-13 10:14:02 +06:00
Sergey Lipskiy
3a27056759
Don't write buffer address to RDRAM for CFB buffers.
2015-05-13 10:14:01 +06:00
Sergey Lipskiy
3db3e02cab
Implement CBFD microcode.
2015-05-13 10:14:00 +06:00
Sergey Lipskiy
11381ad369
Fix shader_compile errors.
2015-05-13 10:13:59 +06:00
Sergey Lipskiy
e4911a1bc9
Fix screen shot capture for fullscreen mode.
2015-05-13 10:13:59 +06:00
Sergey Lipskiy
0200cd7db1
Fix resources for Zilmar build for Windows.
2015-05-13 10:13:58 +06:00
Sergey Lipskiy
0d2b762198
Implement point lighting.
2015-05-13 10:13:57 +06:00
Sergey Lipskiy
e491ee8ed4
Replace define GLES2 by SHADER_PRECISION in Shaders.h
...
Correct precisions for shaders variables.
2015-05-13 10:13:57 +06:00
Sergey Lipskiy
929fafa7a1
Fix Mac OS X compilation errors.
2015-05-13 10:13:56 +06:00
Sergey Lipskiy
09eea95270
Add separate define for ImageTextures.
...
Set it on for platforms, which support this functionality.
2015-05-13 10:13:55 +06:00
Sergey Lipskiy
94c381f734
Fix code duplication in FrameBuffer.cpp
2015-05-13 10:13:54 +06:00
Sergey Lipskiy
72ce00157b
Code cleanup: Fix class members initialization order in ctors.
2015-05-13 10:13:54 +06:00
Sergey Lipskiy
cfd09e2c83
Fix typo in OpenGL.h
2015-05-13 10:13:53 +06:00
Sergey Lipskiy
135f22d52b
Code cleanup: remove unused code from Combiner.cpp
2015-05-13 10:13:52 +06:00
Sergey Lipskiy
93d03d0e1a
Correct OS names in code and project files.
2015-05-13 10:13:52 +06:00
Sergey Lipskiy
41da318afa
Remove min and mix defines from winlnxdefs.h
2015-05-13 10:13:51 +06:00
Sergey Lipskiy
569e318068
Fix lighting for *Vertex4 functions.
2015-05-13 10:13:50 +06:00
Sergey Lipskiy
59d19c647d
Implement LookAt functionality.
2015-05-13 10:13:50 +06:00
Sergey Lipskiy
81c15fde15
Fix Debug enabling.
2015-05-13 10:13:49 +06:00
Sergey Lipskiy
268278a6b0
Implement load texture by dma offset.
...
Fixed menu in JFG.
2015-05-13 10:13:48 +06:00
Sergey Lipskiy
a22483bc2f
Implement non-standard fog modes.
2015-05-13 10:13:47 +06:00
Sergey Lipskiy
17479ccbe4
Rewrite FrameBufferList::renderBuffer
...
Use new method for destination coordinates calculation.
2015-05-13 10:13:47 +06:00
Sergey Lipskiy
0d35f461df
Fix integer-float mismatch in FrameBuffer.cpp
2015-05-13 10:13:46 +06:00
Sergey Lipskiy
a95b7166e9
Include updateFBInfo into ShaderCombiner::update().
...
Fixed monochrome textures in JFG.
2015-05-13 10:13:45 +06:00
Sergey Lipskiy
070f914583
Separate JFG microcode from DKR one because Vertex commands differ a bit.
2015-05-13 10:13:45 +06:00
Sergey Lipskiy
254f315803
Fix DKR microcode.
...
gSPDMATriangles worked incorrect because vertex's s and t can change between triangles.
Need to copy original vertex to an array and modify s and t for copied vertex.
2015-05-13 10:13:44 +06:00
Sergey Lipskiy
e4fa0b5717
Mip-mapping!
2015-05-13 10:13:43 +06:00
Sergey Lipskiy
a8021084f2
Implement LLE triangles.
2015-05-13 10:13:43 +06:00
Sergey Lipskiy
2058770099
Code cleanup: fix "texturePersp enabled" check.
2015-05-13 10:13:42 +06:00
Sergey Lipskiy
ab243e215f
Code cleanup: fix idents in RDP.cpp
2015-05-13 10:13:41 +06:00
Sergey Lipskiy
77c90c502a
Code cleanup: fix idents in F3DEX2.cpp
2015-05-13 10:13:40 +06:00
Sergey Lipskiy
d92ba1403f
Code cleanup: fix idents in F3D.cpp
2015-05-13 10:13:40 +06:00
Sergey Lipskiy
a9404816ed
Implement gSPDlistCount() and RSP_CheckDLCounter().
2015-05-13 10:13:39 +06:00
Sergey Lipskiy
92c3283ff7
Fix min and max usage.
2015-05-13 10:13:38 +06:00
Sergey Lipskiy
d433c4565e
Add dummy DebugMsg() and DebugRSPState() functions.
2015-05-13 10:13:38 +06:00
Sergey Lipskiy
5f0cbecb5e
Increase default texture cache size for Zilmar build.
2015-05-13 10:13:37 +06:00
Sergey Lipskiy
cc22e79f51
Fixed renderCallback call for MupenPlus.
...
Reset combiner to default state before renderCallback call.
2015-05-13 10:13:36 +06:00
Sergey Lipskiy
f89811b0f7
Changed output path for MupenPlus Release build.
2015-05-13 10:13:36 +06:00
Sergey Lipskiy
7a578b6d93
Return old method of depth image based fog detection,
...
because the new and good one causes problem with pause screen background
in Zelda OOT.
2015-05-13 10:13:35 +06:00
Sergey Lipskiy
b31b4cc3f6
Correct renderBuffer usage in FrameBuffer_ActivateBufferTexture.
2015-05-13 10:13:34 +06:00
Sergey Lipskiy
fbd4cb759a
Don't exit from function after _copyDepthBuffer() execution.
...
Fixed pause screen in Zelda MM.
2015-05-13 10:13:33 +06:00
Sergey Lipskiy
f637e91f22
Replace _SHIFTR( *REG.VI_H_START, 0, 10 ) == 0 check by VI.width == 0 one
...
Fixed glError in Knockout Kings 2000. The game sets h_start==h_end at start,
thus VI.width is zero but *REG.VI_H_START is not.
2015-05-13 10:13:32 +06:00
Sergey Lipskiy
75bf4004cb
Correct VI width calculation.
...
Fixed VI width in Cyber Tiger.
2015-05-13 10:13:32 +06:00