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Commit Graph

170 Commits

Author SHA1 Message Date
Sergey Lipskiy
9ac633d2ea Add originalMaskT, originalMaskS fields for struct gDPTile.
masks and maskt set by gDPSetTile, but _calcTileSizes may change them if actual
tile dimension do not correspond the mask. This creates problem for S2DEX_BG_1Cyc command,
which set tile masks and maskt to maximum, while actual size of loaded tiles may vary.
_calcTileSizes may set new values for masks and maskt, which are valid for the current tile but invalid for next ones.
Thus, original values of tile masks and maskt must be restored when tile size calculated again in _calcTileSizes.
2019-02-02 18:34:08 +07:00
Sergey Lipskiy
a44d5a8960 Fix condition to apply hardware texture filtering:
FILTER_LINEAR must be used only if the current combiner uses LOD.
2018-10-18 11:14:34 +07:00
gizmo98
35099ec8cb Backgrounds: Fix cut off textures and texture fragments and seams
-Fix cut off textures in hamster64. Enable coord correction if
gDP.otherMode.textureFilter == G_TF_BILERP.
-Fix seams in hamster64 and texture fragments in starcraft64. Enable
texture clamp if lrs/lrt <= (imageW/imageH - 1).
2018-10-13 19:09:24 +07:00
Sergey Lipskiy
9f936be57e Correct condition for texture filtering: remove (gSP.objRendermode&G_OBJRM_BILERP) != 0 from the condition.
It seems that flag G_OBJRM_BILERP in objRendermode does not mean that texture will be filtered.
2018-09-30 18:03:46 +07:00
Logan McNaughton
6ddaba8ec5 Remove FB Attachment caching 2018-05-08 16:27:37 +07:00
Sergey Lipskiy
10710f96ac Fix warnings from compiler and static code analizer. 2018-05-06 15:28:07 +07:00
Sergey Lipskiy
75ea06cec7 Code refactoring: fix issues found by static code analizer. 2018-04-19 20:16:21 +07:00
Logan McNaughton
6a10a83d09 Fix RE2 and NFL QB Club 98 on GLES 2018-04-16 21:38:42 +07:00
Logan McNaughton
18e9a73eba Cache SpecialFeatures check 2018-04-07 11:30:33 +07:00
Logan McNaughton
b49ee1dd8b Fix GLESX clipping hack in GraphicsDrawer 2018-04-07 11:30:33 +07:00
Sergey Lipskiy
7aeb1018ea Fix texture size calculation and texture load.
Fixed Missing Ground Textures in Super Smash Bros. #1716
2018-03-11 14:43:16 +07:00
Logan McNaughton
91ab96d514 Fix FB attachment caching when texture is deleted 2018-03-09 20:32:34 +07:00
Logan McNaughton
cb90bb95ed Cleanup FB Texture caching code 2018-02-26 21:15:51 +07:00
Sergey Lipskiy
210315ec46 Fix texture filtering when mip-mapiing is off, #1699 2018-01-03 17:09:23 +07:00
Sergey Lipskiy
2e53bf19a0 Fix CRC calculation for 32bit textures. 2017-12-16 15:14:46 +07:00
Sergey Lipskiy
26623cec1f Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
Sergey Lipskiy
e1c7a44593 Force texture wrap/mirror for hires textures when texture size is half of real (load) texture size.
Fixed Majora's Mask - custom textures broken on moon #1662
2017-11-18 15:31:02 +07:00
Sergey Lipskiy
dd4fac7230 Set tmu when init hires texture.
Fixed: Zelda: OoT Texture Pack flickers before day/night transition #1470
2017-11-05 22:27:13 +07:00
Sergey Lipskiy
4e36fa07a2 Remove 'Video RAM usage limit' config option. 2017-11-04 18:43:29 +07:00
Sergey Lipskiy
a2ac255710 Fix divide by zero crash when hd texture is less than original one. 2017-11-02 23:39:21 +07:00
Sergey Lipskiy
d1bf2e3979 Fix load hires textures.
Fixed 2 zelda oot problems #1521
2017-11-02 22:59:18 +07:00
Sergey Lipskiy
adc2b547e8 Implement YUV-to-RGB color space conversion. See 12.5 of programming manual
Up shader storage version.

Fixed Killer Instinct Gold: Improper Projectile Effects. #1513
2017-10-31 13:27:34 +07:00
Sergey Lipskiy
7e4271d991 Display save/load progress for combiners shaders
Display "init noise texture" message. Progress is hard to display because noise textures generated in threads.
2017-10-26 00:37:26 +07:00
Sergey Lipskiy
deaf61299f Decrease level of mip-map texture if texture with given size and level can't be created by OpenGL.
Fixed shadows of empire: black triangles (regression!) #1612
2017-10-02 16:58:55 +07:00
Sergey Lipskiy
70c540b073 Rewrite fix for #1539 : keep in tile descriptor start address of frame buffer, not pointer on it.
Should be more safe.
2017-09-29 22:25:56 +07:00
Francisco Zurita
cd8783b24b Don't use hires textures with zero dimensions 2017-05-29 23:18:16 -04:00
Logan McNaughton
6c32d5cd8f Texture Cache performance improvements 2017-04-04 08:58:49 -07:00
Sergey Lipskiy
5e51b386f1 Make Resident Evil 2 playable. 2017-04-02 12:02:38 +07:00
Sergey Lipskiy
226cd6e4a3 Simplify TextureCache::_loadDepthTexture : do not convert unsigned shorts to floats 2017-04-02 10:41:30 +07:00
Sergey Lipskiy
5bfac0a664 Fix HD textures load for MK64, #1341 2017-03-23 22:51:34 +07:00
Sergey Lipskiy
8f1031da85 Call _calcTileSizes before TextureParams structure initialization because
_calcTileSizes can change clamp flags.

Fixed #1317 Smash 64 Graphical Inaccuracies
2017-03-22 20:28:00 +07:00
Sergey Lipskiy
a9bb3a46eb Revert "Correct _calcTileSizes."
This reverts commit 6f35e5a237.
2017-03-22 20:19:55 +07:00
Sergey Lipskiy
6f35e5a237 Correct _calcTileSizes.
Fixed #1317 Smash 64 Graphical Inaccuracies
2017-03-20 21:32:41 +07:00
Sergey Lipskiy
f428234787 Remove cached texture if new texture with the same CRC has different dimensions.
Fixed Aidyn Chronicles menu icons enlarged or text cut #1420

Problem description:
I thought that the same texture must always have the same dimensions.
I was wrong. When Aidyn Chronicles menu opens,
menu textures clamp width or clamp height may change during menu opening animation.
CRC remains the same because texture data not changed.

Solution:
Remove cached texture when expected dimensions differ from actual ones and load texture again.
I hope it is a rare case.
2017-03-19 19:18:07 +07:00
Sergey Lipskiy
bfe5b6078e Fix compilation with clang. 2017-02-22 12:19:06 +07:00
Sergey Lipskiy
5b3b2920bc Do not set sampler states for multisampled textures:
"GL_INVALID_ENUM is generated if the effective target is either GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY, and pname is any of the sampler states."
Fixed HWFBE when MSAA enabled.

Correct code formatting.
2017-02-18 21:40:41 +07:00
Francisco Zurita
5fd16a73b7 Fix GLES 2.0 texture initialization errors 2017-02-14 00:00:08 -05:00
Sergey Lipskiy
b9453474b6 Fix initialization of multisample textures. 2017-02-12 16:05:02 +07:00
Sergey Lipskiy
e011ee56b5 Fix internal texture formats for GLES 2.0 2017-02-10 16:58:17 +07:00
Sergey Lipskiy
403c60cfea Convert texture format returned by GLideNHQ for GLES2. 2017-02-05 20:26:40 +07:00
Sergey Lipskiy
e232ae9e09 Rename InternalColorFormatParam RGBA to InternalColorFormatParam RGBA8. 2017-02-05 20:07:13 +07:00
Francisco Zurita
669e925029 Fix typo in ImageFormat() ctor in Textures.cpp 2017-01-29 22:09:56 +07:00
Sergey Lipskiy
df4a81bfea Add special Parameter classes to make parametrs usage more safe. 2017-01-28 16:52:09 +07:00
Sergey Lipskiy
5ddfd78f50 Rewrite TextureLoadParameters.
This static structure uses static values from Parameters.cpp.
It can be initialized before initialization of parameters it uses.
I had to put it inside aux struct with delayed initialization.

MSVS 2013 can't do initialization of non-static objects with initialization list,
so I had to add ugly workaround for it.
2017-01-28 10:11:45 +07:00
Sergey Lipskiy
ea4d174e5c Correct texture initialization. 2017-01-26 21:36:54 +07:00
Sergey Lipskiy
80ed169e24 Remove use of OpenGL.h 2017-01-22 20:43:05 +07:00
Sergey Lipskiy
4a97083d77 Raplace GL types in TextureLoadParameters 2017-01-22 18:44:42 +07:00
Sergey Lipskiy
663f696d8f Remove direct calls of glBindTexture and GL_UNPACK_ALIGNMENT related functions. 2017-01-22 18:10:52 +07:00
Sergey Lipskiy
4e459c7645 Change type of CachedTexture name to graphics::ObjectHandle 2017-01-21 19:48:02 +07:00
Sergey Lipskiy
e34ebdc543 Remove obsolete constants for texture indices.
Use values from Parameters.h
2017-01-18 22:44:35 +07:00
Sergey Lipskiy
e83c3489a3 Replace OGLVideo by DisplayWindow
Replace OGLRender by GraphicsDrawer
2017-01-16 20:56:11 +07:00
Sergey Lipskiy
dd57479838 Add Drawer class to replace OGLRender WIP 2017-01-10 22:22:32 +07:00
Sergey Lipskiy
43e8aef6ea Remove old-style code. 2017-01-09 11:21:06 +07:00
Sergey Lipskiy
c39b639d7c Remove unused shaders related files. 2017-01-08 20:31:38 +07:00
Sergey Lipskiy
dcf1065957 Add textureIndices parameters 2017-01-08 17:49:47 +07:00
Sergey Lipskiy
cf5e9d8ed2 BufferManipulationObjects WIP 2017-01-02 21:00:49 +07:00
Sergey Lipskiy
3eb11aac82 setTextureParameters WIP 2017-01-01 21:59:54 +07:00
Sergey Lipskiy
eb7b640aa0 Use InitTextureParams struct instead of separate parameters. 2016-12-31 19:30:22 +07:00
Sergey Lipskiy
2a1a2d5c00 Implement Init2DTexture objects 2016-12-31 19:30:13 +07:00
Sergey Lipskiy
365b116c57 Start Graphics content implementation. First step: init , destroy , createTexture, deleteTexture 2016-12-31 19:30:05 +07:00
Sergey Lipskiy
91f015846c Fix bug in TextureCache::update
Fixed textures in Supercross 2000.
2016-11-29 22:39:59 +07:00
Logan McNaughton
ad77e3db52 Remove some GLES3_1 ifdefs 2016-11-22 12:59:15 +07:00
Sergey Lipskiy
3b9f3a4263 Correct asserts in Textures.cpp
Previus conditions not met when texture pack is used.
2016-11-20 11:09:18 +07:00
Sergey Lipskiy
be6179cbcc Revert 263ddf4 because it does not work properly on old PC cards. 2016-11-14 20:45:32 +07:00
Sergey Lipskiy
263ddf4baa Use glTexStorage2DMultisample instead of glTexImage2DMultisample for OpenGL.
The same code with GLES3X.
2016-11-13 11:42:14 +07:00
Francisco Zurita
a48e1e37ca Add support for LOD with GLES2 2016-11-07 16:22:58 +07:00
Sergey Lipskiy
354327b3f9 Correct checksum calculation for CI textures.
Fixed Mischief Makers incorrect textures #1175
2016-10-15 12:52:34 +07:00
Sergey Lipskiy
fc8c65f81b Code cleanup: remove unused CachedTexture::lastDList 2016-10-05 15:28:36 +07:00
orbea
f7576185cc Fix Texture Cache slow down and crashes 2016-09-15 15:44:55 -07:00
Sergey Lipskiy
feb446c3f8 Fix checksum calculation for mip-mapped textures. 2016-07-13 17:14:29 +06:00
Sergey Lipskiy
0ffaf66de0 Minor _calculateCRC optimization. 2016-07-12 15:46:07 +06:00
Sergey Lipskiy
d1749518ca Add tile format and size to texture checksum calculation. 2016-07-11 21:50:37 +06:00
Sergey Lipskiy
803eb1d381 Clear cache if its size is too large. 2016-07-03 00:10:01 +06:00
Sergey Lipskiy
006218c708 Optimize TextureCache::_clear() 2016-07-03 00:09:58 +06:00
Sergey Lipskiy
5efd89ccd2 Fix input texture checksum calculation. 2016-07-03 00:09:26 +06:00
Sergey Lipskiy
2fbee3661f Move TextureFilterHandler class to separate files. 2016-06-10 17:58:47 +06:00
Sergey Lipskiy
86fbea9edc Code refactor: replace NULL by nullptr. 2016-06-10 12:40:18 +06:00
Logan McNaughton
8c632ca0ad Fix Texture Cache on Raspberry Pi
The Raspberry Pi only supports 32768 GPU memory allocations
see https://github.com/raspberrypi/firmware/issues/611

Each texture takes 2 allocs, so the max is around 16000, I've set it to 15000 to be safe
2016-06-08 20:10:14 +06:00
Sergey Lipskiy
27a7540130 Add bHDTexture flag to CachedTexture structure. 2016-06-03 10:44:23 +06:00
Sergey Lipskiy
d337f0a316 Correct texture select when texture LOD is enabled but combiner does not use LOD.
Fixed tunel lamps in Top Gear Rally, #981
2016-05-10 21:44:03 +06:00
Sergey Lipskiy
ccff245f85 Implement render to depth buffer.
Fixed shadows in Pilot Wings.
Removed special texrect for NFL Quaterback 98 monitor: it is now supported by general code
2016-05-08 17:25:22 +06:00
Sergey Lipskiy
8f5a6b74b4 Fix mip-mapping for texture level 0.
Fixed World Cup 98: wrong ground (mip mapping or lod?) (regression) #858
2016-05-04 20:51:05 +06:00
Sergey Lipskiy
2649af3be3 Revert commit ebfd9b3... Enable texture mirror if real_size / size == 2
Fixed Pokemon Snap textures are upside down #859
2016-05-03 18:00:08 +06:00
Sergey Lipskiy
6e0d0432a7 Implement depth texture load for nfl quaterback 98
Fixed nfl quaterback 98: missing fb effect (whatever option used) #316
2016-04-09 21:07:55 +06:00
Sergey Lipskiy
bbf8ad91e6 Don't skip texture filter when texture dump is on. 2016-04-08 12:03:22 +06:00
Sergey Lipskiy
cc5dc009d8 Use current TLUT mode in texture CRC.
Hopefully fixed quake 2: wrong colors on corpses #328
2016-03-23 21:14:21 +06:00
Sergey Lipskiy
d8f8f587cf Fix texture clamp size calculation during texture load.
Fixed Knife Edge: wrong texts #846
Warning: texture load changed, regressions possible.
2016-03-22 20:51:00 +06:00
matto
7fb2ad2d5b Fixing what is almost certainly a memory leak 2016-03-07 12:58:49 +06:00
Sergey Lipskiy
67cab52909 Fix tile width calculation in LOADTYPE_TILE mode.
Fixed background textures size in Dark Rift.
2016-03-05 20:09:11 +06:00
Sergey Lipskiy
29b0b8c1ae Fix mipmaped texture load when gSP.texture.tile is not 0.
Example: Tetrisphere.
2016-03-05 17:51:17 +06:00
Sergey Lipskiy
8f952921a0 Use 32bit texture formats for G_TT_IA16 mode. 2016-03-01 16:49:43 +06:00
Sergey Lipskiy
e58ce1e758 Code cleanup: make struct TextureLoadParameters more readable. 2016-03-01 16:48:35 +06:00
Sergey Lipskiy
232800a823 Fix TMEM address mask for tlut_en case. Thanks angrylion for the hint.
Fixed texture mapping for 3D objects in Mischief Makers.
2016-02-09 22:00:45 +06:00
purplemarshmallow
c661ace24e Replace RSP.DList by OGLVideo::getBuffersSwapCount()
RSP.DList does not count the dlists, it counts the buffer swaps.
Thus it is replaced by counter in OGLVideo.
2015-10-17 21:20:50 +06:00
matto
0dfbd34b09 Fixing Andriod build (possibly, cannot test)
http://www.cplusplus.com/reference/list/list/erase/
cplusplus.com says that std::list::erase takes arguments
of const_iterator, but from build errors the Andriod
runtime says it takes non const iterators. gcc doesn't mind
removing the constness and it's not so important that they're
const, so I'm removing them.
2015-10-08 21:17:03 +06:00
matto
4e415802fa Changing the texture cache to be a proper LRU cache
I change the currently used 'map' of textures to a queue (implemented as a
list), and then remove from the end of the queue when textures need removing
from the cache, and adding to the beginning of the queue.
The other operation that is needed is moving the texture to the
front of the list whenever it is used, so that frequently used
textures are not deleted.
In order to make that last operation effecient, I created
a map of the locations of these textures, and keep that
properly updated. This makes the accessing of a texture still O(1).
Then, in order to have the iterators remain valid through insertions
and deletions, I needed to implement the queue as a list.

The map and queue implementation is a standard way to implement
an LRU cache, just FYI. Not something I thought of all on my own.

Fixes issue #744
2015-10-08 21:15:09 +06:00
matto
18172a6c0b Fixing multisampling
We were calling glTexStorage2DMultisample with a 'samples' parameter of 0.
Reading the GL 4.4 spec, this is specifically forbidden, but the
documentation pages from Chronos were incorrectly stating that it was
allowed, so many implementations probably accept it. Mesa, the graphics
driver for many Linux cards has recently been corrected so that it emits
a warning and fails when glTexStorage2DMultisample is called with
samples=0. The current release works, but the next one will fail when
multisampling is turned off in this plugin (with multisampling turned
on, it will work the same as before).

The documentation pages from Kronos have since been updated to reflect
the GL spec (I put in a bug to them). You can see the proper
changes at this address
(https://www.opengl.org/wiki/GLAPI/glTexStorage2DMultisample).
2015-09-08 10:58:52 +06:00
matto
3e8ab78258 Code cleanup: Adding newlines to code lines that were too long.
I think this adds to the readability of the code, as my brain
starts reeling when the line has to break off the page.
2015-09-03 21:27:55 +06:00
matto
6c22746619 Code cleanup: removing random semicolon. 2015-09-03 21:25:40 +06:00
matto
4eb27a8795 Adding assert on malloc
We do this in other places and I think it's good behaviour for the
exceptional occasion that we cannot allocate memory.
2015-09-03 21:24:35 +06:00