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Commit Graph

1931 Commits

Author SHA1 Message Date
Sergey Lipskiy
e676dafb7a Fix languages names in GUI. 2020-01-02 14:35:24 +07:00
fzurita
de7547727b Don't generate a new Revision.h file if revision hasn't changed
This prevent CMake from forcing a build of everything that depends on
that file.
2019-12-16 14:21:44 +07:00
fzurita
3daf1c0e49 Use a different library name when building for Android 2019-12-16 14:21:44 +07:00
fzurita
cda2dcf2a3 Remove Android makefile and use CMakeLists for Android instead 2019-12-02 18:41:41 +07:00
Sergey Lipskiy
028133bb5c Correct gDP.loadTile->loadHeight calculation again.
Fixed #2143 Yoshi's Story level backgrounds regression
which was broken by b261f34b0
2019-11-30 22:48:23 +07:00
Tim Wanders
80f1d9d021 Fix Log.h 2019-11-30 22:40:00 +07:00
fzurita
44ce554d5f Fix issues with EGL image public API on GLES 2.0 2019-11-30 15:54:59 +07:00
Sergey Lipskiy
d52d402d76 Do not use hybrid filer for GLES 2.0 due to poor performance.
Shader and code simplifications.
2019-11-30 15:54:54 +07:00
Sergey Lipskiy
25b270492e Revert "Don't use glGetTexLevelParameteriv to determine texture size"
This reverts commit b31e510932.
2019-11-30 15:31:43 +07:00
fzurita
49bdffb954 Fix shader compilation errors with Adreno devices 2019-11-30 15:30:50 +07:00
fzurita
6ac44db414 Don't use glFlushMappedBufferRange in debug mode, the performance
penalty is too high
2019-11-29 11:55:57 -05:00
fzurita
b31e510932 Don't use glGetTexLevelParameteriv to determine texture size 2019-11-29 15:56:22 +07:00
fzurita
a2fbea9086 Fix GLSL ES 1.0 compilation error 2019-11-29 15:50:34 +07:00
fzurita
0abaad4aee Fix shader compilation errors in GLSL 3.0 2019-11-29 15:02:35 +07:00
Sergey Lipskiy
2b5e8786d1 Add support for TEXTUREMODE_BGIMAGE in UClampWrapMirrorTex::update()
Fixed #2107 Majora's Mask OnePiece backgrounds broken
Fixed #2141 RE2 corrupt video
2019-11-28 19:13:26 +07:00
Sergey Lipskiy
558c465d02 Debugger fixes. 2019-11-28 19:11:31 +07:00
Francisco Zurita
9c4653a148 Throw an exception if a buffer greater than the ring buffer pool max size is allocated instead of dead locking forever. 2019-11-28 17:33:56 +07:00
Sergey Lipskiy
f918a909c7 Remove opacity check from hybridFilter shader. 2019-11-28 12:31:31 +07:00
Sergey Lipskiy
488d52de16 Use hybrid texture filter to draw frame buffer image on screen.
Related to #2088
2019-11-27 19:25:19 +07:00
Sergey Lipskiy
bc05d5f0d8 Make optimization implemented in e0418c3c34 as optional.
S. F. Rush looks much better without the optimization.

Fixed #2068 S. F. Rush and Rush 2 - Regressions
2019-11-27 17:32:21 +07:00
Sergey Lipskiy
a8f23045fd Enable threadedVideo option by default.
Fixed #2126 Problem with Project64 1.6.1 when close emulator
2019-11-23 12:55:22 +07:00
Sergey Lipskiy
89bcb61c02 Correct frame buffer usage check.
Fixed Pokémon Stadium 2 - Cut off pokémon portraits #2110
2019-11-22 16:23:25 +07:00
Sergey Lipskiy
a01718d2cf Correct needMirror condition in clampWrapMirror shader.
Fixed Blast Corps regression #2113
2019-11-21 17:25:57 +07:00
Sergey Lipskiy
27128fe505 Correct error output in DisplayWindowMupen64plus::_getDisplaySize(). 2019-11-20 12:40:53 +07:00
Sergey Lipskiy
517723d308 Up shader storage version. 2019-11-14 11:46:51 +07:00
S2S
49604f0c16 Write wrap function. Cleanup of combiner code. 2019-11-14 11:46:46 +07:00
S2S
a42e34f1b8 Write macros for reading a vector or matrix without hurting performance. Cleanup blender code. 2019-11-14 11:46:32 +07:00
Sergey Lipskiy
9dff907f15 Do not shift texture coordinates for frame buffer textures.
Fixed #2112 Conker black line following your shadow
2019-11-12 10:54:56 +07:00
Sergey Lipskiy
09764fead7 Fix TxFileStorage initialization when cache compression disabled.
Fixed Textures do not load from uncompressed HTS files #2120
2019-11-04 21:49:48 +07:00
Sergey Lipskiy
f3b83d2c8b Fix formatting in TxCache.cpp 2019-11-04 19:49:09 +07:00
Sergey Lipskiy
ad85856ee7 Replace printf by LOG.
Fixed #2123
2019-11-04 18:27:01 +07:00
fzurita
17b8e34799 Add logging of OpenGL profiling data 2019-11-04 15:03:36 +07:00
fzurita
d7996329c1 Added more GL functions to threaded GL implementation 2019-11-04 14:54:05 +07:00
fzurita
e333dea890 Fix GL errors when using EGL image to read pixel from texture 2019-11-04 14:30:37 +07:00
fzurita
9059bb38d3 Add GL function glDebugMessageCallback and glDebugMessageControl 2019-11-03 23:07:05 +07:00
fzurita
686c7799db Fix some incorrectly set android makefile options 2019-11-03 23:07:05 +07:00
Sergey Lipskiy
a87f7c4022 Log CoreVideo functions error code. 2019-11-03 23:00:54 +07:00
Sergey Lipskiy
5484972b37 Correct tile size calculation.
Fixed regression in Paper Mario caused by commit 5c5c218e4.
2019-10-28 20:16:24 +07:00
Sergey Lipskiy
2b0e1e64c2 Temporal workaround for crashes in TextureCache::_loadHiresTexture when mip-mapped textures loaded.
See #1711 for details.
2019-10-26 18:57:28 +07:00
fzurita
ffaaf1f664 Fix incorrect OpenGL function init in iOS 2019-10-25 11:17:14 +07:00
fzurita
3c875ef3a6 Fix incorrect OpenGL function init in MacOS 2019-10-25 11:17:14 +07:00
Sergey Lipskiy
98d906d4e0 Correct tile height calculation.
Fixed Neon Genesis Evangelion glitches #2102
2019-10-16 13:43:50 +07:00
Sergey Lipskiy
0338f27225 Do not shift texture coordinates by 0.5 for point-sampled textures.
Attempt to fix texture mapping issue from #2097.
2019-10-14 14:11:24 +07:00
fzurita
1384584af6 Fix threaded OpenGL lockup when trying to remove invalid buffer 2019-10-14 14:10:08 +07:00
Sergey Lipskiy
b261f34b0d Fix gDP.loadTile->loadHeight calculation.
Fixed Zelda 64 Skybox duplicates #2094.
2019-10-13 13:03:28 +07:00
Sergey Lipskiy
cffeab2f0f Fixed backgrounds load in Bakuretsu Muteki Bangaioh (J). 2019-10-12 23:57:10 +07:00
Sergey Lipskiy
5bab3c155f Fix crashes in Bakuretsu Muteki Bangaioh (J) 2019-10-12 01:03:14 +07:00
fzurita
462dd2a9bc FIx EGL image compatibility with mali devices 2019-10-05 22:41:33 +07:00
fzurita
4c87af5975 Don't initialize EGL, this is causing issues 2019-10-05 22:41:33 +07:00
fzurita
8cdf5a41d8 Don't crash on failed initialization 2019-10-05 22:41:33 +07:00
Sergey Lipskiy
427004a703 Fix Debugger::_addTriangles 2019-10-03 18:51:26 +07:00
fzurita
4a10c0a7fa Fix incorrect OpenGL function init in Linux 2019-09-30 21:48:36 -04:00
fzurita
d6ad676436 Fix EGL initialization in applications that don't implment VidExt 2019-09-30 21:48:36 -04:00
fzurita
7861d14060 Fix issue with lack of highp floating numbers in GLSL for GLES 2.0. 2019-09-30 21:48:26 -04:00
fzurita
8817e2c549 Fix logging error 2019-09-29 09:25:04 -04:00
Sergey Lipskiy
62b4389d16 Use TexrectCopyProgram if TexrectColorAndDepthCopyProgram is not awailable. 2019-09-29 16:13:03 +07:00
fzurita
415e63d6d1 Fix shader compilation error in GLES 2.0 2019-09-29 16:08:44 +07:00
fzurita
a42c66e305 Fix android logging 2019-09-29 16:08:44 +07:00
Sergey Lipskiy
9409abd671 Support "Copy depth to main depth buffer" option in GUI. 2019-09-27 19:33:18 +07:00
Sergey Lipskiy
751ddc36a7 Support "EnableCopyDepthToMainDepthBuffer" option in mupen64plus config. 2019-09-27 19:33:18 +07:00
Sergey Lipskiy
86a227308e Implement copy depth to main depth buffer. It is necessary for correct work of some Reshade shaders. 2019-09-27 19:33:18 +07:00
Sergey Lipskiy
a1faafcc1b Code refactor: rename TxFileCache to TxFileStorage. 2019-09-27 19:33:18 +07:00
Sergey Lipskiy
0272bb626b Fix warning. 2019-09-27 19:33:18 +07:00
Aquatakat
7785e305d4 New aliasing tooltip 2019-09-27 19:33:17 +07:00
Aquatakat
6946f730b4 UI refresh: _init() behaviour fixes
Changing profiles/toggling the use game settings checkbox works a bit better.
2019-09-27 19:33:17 +07:00
Aquatakat
c18037b92d Support for file_tex_storage branch 2019-09-27 19:33:17 +07:00
Aquatakat
43bec023e4 UI refresh: option to save settings to profile while per-game settings enabled
Also letting Qt decide how tall the window should be.
2019-09-27 19:33:17 +07:00
Aquatakat
c77214f0a7 UI refresh: AA radio button behaviour changes 2019-09-27 19:33:17 +07:00
Aquatakat
95cee96d15 UI refresh: emulation tab condensed vertically 2019-09-27 19:33:17 +07:00
Aquatakat
54b825d957 UI refresh fixes
Whoops, it looks like I was working with an old UI and missed some options. I've added them all to the emulation tab.

I think I should find a way to tidy the emulation tab a little in the future.
2019-09-27 19:33:17 +07:00
Aquatakat
03f0fe78c9 UI refresh 2019-09-27 19:33:16 +07:00
Sergey Lipskiy
2fa076c1df Support new settings in Mupen64plus config 2019-09-27 19:33:16 +07:00
Sergey Lipskiy
b697393cab File stream implementation of TxCache. 2019-09-27 19:33:16 +07:00
Sergey Lipskiy
dee7065982 Memory cache implementation of TxCache 2019-09-27 19:33:16 +07:00
Sergey Lipskiy
a1a443ca47 TxCache refactor 2019-09-27 19:33:16 +07:00
Sergey Lipskiy
0068a0066b Fix Debugger::_addTriangles for TRIANGLE_STRIP mode 2019-09-18 15:38:25 +07:00
Sergey Lipskiy
fea37ab6d5 Fix elements cast in Debugger::_addTrianglesByElements 2019-09-18 15:38:22 +07:00
Sergey Lipskiy
34c6cae364 Fix compile errors in opengl_ColorBufferReaderWithEGLImage.cpp
Fixed #2083
2019-09-05 18:53:38 +07:00
Sergey Lipskiy
4808179691 Fixed crash in case of wrong FrameBuffer::m_scale initialization. 2019-09-05 18:47:45 +07:00
Sergey Lipskiy
10ec517fe9 Code refactor in GLInfo::init() 2019-08-31 11:05:44 +07:00
Sergey Lipskiy
5c5c218e41 Correct tile size calculation.
Fixed text in Zelda debug rom. See bug reported by AriaHiro64 in #1885
2019-08-21 12:39:53 +07:00
Sergey Lipskiy
c28ea61b8f Fix for texture issues in Stunt Racer, reported by DonelBueno in #1885
Stunt Racer uses combiner with two textures for track polygons, but actually loads only T0.
T1 replaced by T0 because of LOD flags in othermode.
This situation was not checked in the main code and ClampWrapMirror shader got wrong parameters,
which lead to the glitches.
2019-08-16 19:10:09 +07:00
Sergey Lipskiy
947fedcbb5 Code cleanup: remove unused getMirrorClamp function. 2019-08-16 17:47:20 +07:00
Sergey Lipskiy
fa2ce3f6e7 Debugger: correct mupen64plus window caption to find in debug mode. 2019-08-16 17:46:34 +07:00
Sergey Lipskiy
258e51d44d Code cleanup: remove unused CombinerInfo::getCombinersNumber() 2019-06-23 17:32:28 +07:00
Sergey Lipskiy
83dde99f6b Fix TextureCache::_loadHiresTexture: use correct tile when gSP.texture.tile != 0 2019-06-19 19:02:57 +07:00
Sergey Lipskiy
2d712f2ae0 Rewrite textures loading and mapping:
- use RiceVideo method for texture size calculation.
  RiceVideo uses the same method for texture dumping.
- rewrite texture mapping.
  Texture Clamp-Wrap-Mirror implemented in shaders.

Problem explanation:
https://github.com/gonetz/GLideN64/issues/1885#issuecomment-485136358

Fixed various glitches with HD textures, #1885
2019-06-19 19:02:52 +07:00
Sergey Lipskiy
993960f9ea Do not attempt to copy image to RDRAM when copyToRDRAM option set to "Disabled".
Fixed crash when open sub-screen in Zelda MM with copyToRDRAM disabled.
2019-05-22 20:16:10 +07:00
Sergey Lipskiy
2d15d2d20a Fix CMakeLists.txt for Raspberry Pi
Patched by 5schatten.

Fixed #1978 [RPi3 | cross compile]
2019-04-23 17:17:34 +07:00
Francisco Zurita
c06c593eba Improve logging information 2019-04-23 11:15:41 +07:00
Sergey Lipskiy
8debfdb81c Correct GLES2 version of mip-map shader. 2019-04-22 21:45:11 +07:00
Francisco Zurita
8f26645407 Fix crash with GL_DEBUG enabled with mupen64plus API
Also, fix compiler warning
2019-04-15 09:09:39 +07:00
Francisco Zurita
92bcbe5981 Fix issues with threaded OpenGL when debug is enabled 2019-04-10 12:55:09 +07:00
fzurita
5df3f9dbac Threaded GLideN64 calls 2019-04-08 10:51:18 +07:00
Sergey Lipskiy
3d74542d24 Correct geometry mode update for Turbo3D.
Fixed glitches in Dark Rift, #2033
2019-04-03 21:32:50 +07:00
Sergey Lipskiy
1eea6d4452 Update "About:Contributors" 2019-04-01 17:09:49 +07:00
Sergey Lipskiy
2b95e56db4 Remove info about blur shader from "About:Credits" form since the shader is not used anymore. 2019-04-01 16:53:18 +07:00
Sergey Lipskiy
7f5f6256f3 Apply gamma correction to text drawer textures.
Fixed #2030 : Font rasteriser doesn't perform gamma correction

Thanks Clownacy for the idea.
2019-04-01 16:30:36 +07:00
Sergey Lipskiy
c57909e2e9 Reset gSP.geometryMode at display list load and display list end.
Fixed culling issue in Triple Play 2000.
2019-04-01 15:21:08 +07:00
Sergey Lipskiy
3e552f4214 GUI: set max MSAA level to 16x. 2019-03-26 16:27:32 +07:00
Sergey Lipskiy
e91a767b82 GUI: add tooltips for anti-aliasing controls. 2019-03-26 16:24:25 +07:00
Sergey Lipskiy
af63737012 Avoid division by zero in ObjCoordinates ctor due to wrong data in _pObjSprite.
Fixed crash in Glover 2 intro.
2019-03-23 18:11:07 +07:00
Sergey Lipskiy
fc96b78542 Fix load of 4bit CI textures when TLUT mode is off. Correction for commit 98960950
Fixed color of the glove in Doubutsu no Mori sub-screen.
2019-03-23 12:37:38 +07:00
Sergey Lipskiy
751fe2b3fa Convert fix for StarCraft 64 from commit 729bf94c5 to StarCraft specific hack,
because that case is actual for StarCraft 64 only.
2019-03-23 12:33:04 +07:00
Sergey Lipskiy
03022db791 Check that RDRAM area is writable before writing buffer data into it.
Fixed Problem with Project64's protect memory option #764
2019-03-16 18:37:05 +07:00
Sergey Lipskiy
2ac29acf29 Add '#pragma once' to CRC.h 2019-03-15 16:56:50 +07:00
Sergey Lipskiy
3d11a21a40 Correct GraphicsDrawer::isRejected.
According to manual, ClipRatio must be at least 2.

Fixed #2023, Chou Kuukan Nighter Pro Yakyuu King 2 (J) missing polygons in HLE
2019-03-13 18:29:21 +07:00
Sergey Lipskiy
6041b47271 Fix Insert Matrix moveword command.
Fixed Sim City 64 HLE City Rendering Issue #1200
2019-03-11 22:10:28 +07:00
Sergey Lipskiy
76a56b4273 Fix gSPModifyVertex for Z coordinate.
Fixed gasp: wrong depth in menu #2019
2019-03-07 12:09:26 +07:00
Sergey Lipskiy
989609505c Fix load of 4bit CI textures when TLUT mode is off.
Fixed Goemon - Mononoke Sugoroku: wrong gfx #1892
2019-03-06 18:36:40 +07:00
Sergey Lipskiy
e13a2ffd6b Correct gDPLoadTileInfo bytes calculation for 32bit textures.
Fixed ready 2 rumble 2 : wrong gfx in intro #2021
2019-03-05 16:06:26 +07:00
Sergey Lipskiy
96ccfc63af Correct mip-map shader: lod could be larger than actual number of levels in mip-map texture.
Fixed mip-mapped textures in Automobili Lamborghini with 3point filtering enabled.
2019-03-03 15:17:52 +07:00
Sergey Lipskiy
3704b37c3e Fix some of PVS-Studio warnings. 2019-03-03 11:47:10 +07:00
Sergey Lipskiy
4a925e1490 Add simple check for absolute paths to texture filter folders.
Relative path is not supported and must be substituted by default one.
2019-02-28 13:31:11 +07:00
Sergey Lipskiy
08e15767a6 Fix copy-paste errors in TextureFilterHandler::init()
Fixed build of default paths to texture filter folders
2019-02-28 12:30:46 +07:00
Sergey Lipskiy
f55283e32f Fix CRC calculation for mip-mapped textures.
Fixed green smear on mipmaps in Turok, #1558
2019-02-25 15:44:56 +07:00
Sergey Lipskiy
69d608310f Fix compilation warning. 2019-02-25 15:38:20 +07:00
Sergey Lipskiy
19cf24f701 Apply "Disable enhancement for backgrounds" option only for S2DEX background commands.
Related to Ocarina of time - Temple of time issue #1984
2019-02-24 19:47:28 +07:00
Sergey Lipskiy
b0380e0a04 Increase log level for VI warnings. Users should not see them. 2019-02-24 18:56:30 +07:00
Sergey Lipskiy
ea27c6bd21 Correct code, which forces OnePiece mode for backgrounds.
Code cleanup.

Fixed STARCRAFT 64: does not work with one piece option #2013
2019-02-24 18:42:56 +07:00
Sergey Lipskiy
6022f510f5 Correct getStorageFileName: set user-preferred locale before using string conversion functions. 2019-02-24 12:07:13 +07:00
fzurita
b40e6f44c1 Fix shader storage with Android 4.4 2019-02-24 11:49:15 +07:00
fzurita
164b44e8e5 Fix shader compilation in GLSL 2019-02-23 15:05:06 +07:00
Sergey Lipskiy
a40afaf5bd Enable texturedRectDepthBufferCopy for Turok.
Code refactoring.

Fixed Turok 64 Missing lens flare #2009

Note: Turok lens flare works correct only when depth buffer copied from VRAM.
Software depth render produces incorrect result because it does not discard pixels,
which should be discarded by alpha test.
2019-02-22 15:45:04 +07:00
Sergey Lipskiy
5063ad7292 Fix address for depth buffer copy in texturedRectDepthBufferCopy 2019-02-22 12:17:27 +07:00
Sergey Lipskiy
a5e8bf4f3c Fix DepthBufferToRDRAM::_prepareCopy RDRAM bound condition. 2019-02-22 12:14:09 +07:00
Sergey Lipskiy
edd83fdb76 Code cleanup: rename variables in F5INDI_RebuildAndAdjustColors 2019-02-20 18:00:46 +07:00
fzurita
9033a4d536 Fix build errors when using CMake with RPi 2019-02-19 15:18:39 +07:00
Sergey Lipskiy
49465a094d Implement dump of background textures. 2019-02-19 12:49:40 +07:00
Sergey Lipskiy
15fa834ffa Correct "BackgroundsMode" parameter read from mupen64plus config. 2019-02-19 12:47:59 +07:00
Sergey Lipskiy
916d01ba60 Correct FrameBufferList::renderBuffer() output coordinates calculation.
Fixed screen shake in WDC and Bass Rush - ECOGEAR PowerWorm Championship.
2019-02-17 23:37:54 +07:00
Sergey Lipskiy
cd4535025d An optimization in F5INDI_CalcST 2019-02-17 15:39:39 +07:00
Sergey Lipskiy
9bf36d390a Implement 3-point texture filtering for mipmapped textures.
Fixed #1558 3-point texture filtering doesn't work with mipmapped textures.
2019-02-16 20:45:51 +07:00
Sergey Lipskiy
edc81952ab Fix texture unpack alignment for filtered textures.
Fixed #1412: Enhancements cause buggy texture elements.
2019-02-15 17:44:45 +07:00
Sergey Lipskiy
24bfb8274f Fix ucode selection for Wayne Gretzky's 3D Hockey.
Add custom settings to avoid flickering in this game with Project64.

Fixed Wayne Gretzky's 3D Hockey: missing gfx and flickers (regression) #1966
2019-02-08 22:04:47 +07:00
Sergey Lipskiy
0e04b3f902 Fix z coordinate calculation in TexrectDrawer::addRect()
Fixed #1989, Printf debug statements broken in LLE in Multiple Debug/Prototype games.
2019-02-08 19:43:16 +07:00
gizmo98
f7824a37a0 Use bool value for 3-Point or bilinear filtering selection again
With the new enableHalosRemoval option we  only need to select bilinear
filtering or 3-point filtering with a bool value again.

Reverts
https://github.com/gonetz/GLideN64/commit/164b1056b3b5446824e419a7721a5c
4e455f28c6 partly.
2019-02-08 11:47:28 +07:00
Sergey Lipskiy
32901bf5dd Add option enableHalosRemoval for bilinear filtering. 2019-02-07 17:23:20 +07:00
fzurita
2712e8f509 Cleanup EGL image code 2019-02-05 21:48:26 +07:00
Sergey Lipskiy
837f173e82 Support new bilinear filtering modes in GUI. 2019-02-05 21:28:00 +07:00
gizmo98
164b1056b3 Add bilinear filtering modes which remove halos around transparent textures
This workaround is not implemented for gles2 devices.
2019-02-05 21:09:36 +07:00
fzurita
f209304d0b Add support for Android EGL Image Public API 2019-02-05 17:30:58 +07:00
Sergey Lipskiy
039f818175 Correct initial value for clip ratio.
According to programming manual, initial value is 2.

Fixed logo clipping in SD Hiryuu no Ken Densetsu.
This game does not call gSPClipRatio, thus initial value is used.
2019-02-04 21:09:02 +07:00
Sergey Lipskiy
647f7759c2 Apply fix for GE multiplayer only for GE and PD.
Naboo does not use depth buffer clear with fillrect,
thus it does not allocate frame buffer for depth buffer clear.
GE multiplayer fix breaks depth compare in Naboo.
2019-02-04 20:04:48 +07:00
Sergey Lipskiy
78e98d880b Fix primitive depth for particles in Factor5 ucodes. 2019-02-04 18:30:05 +07:00
Sergey Lipskiy
2b7f78c9f8 Fix depth buffer clear when otherMode.depthCompare enabled.
Fixed 1080 Snowboarding (JU) FB off breaks games ( regression) #1976
2019-02-03 18:01:01 +07:00
Sergey Lipskiy
f79f8d406a Add bgMode config setting. 2019-02-02 19:10:50 +07:00
Sergey Lipskiy
be069adb1f Fix gSPObjSprite for S2DEX ver 1.03
Fixed speedometer in GT 64.
2019-02-02 18:34:13 +07:00
Sergey Lipskiy
b62734d297 Use ValueKeeper for RSP.LLE flag 2019-02-02 18:34:12 +07:00
Sergey Lipskiy
dcd159dc71 Enable texrect drawer in BG commands when enableNativeResTexrects enabled. 2019-02-02 18:34:12 +07:00