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GLideN64/src/FrameBuffer.cpp

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#include <assert.h>
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#include <math.h>
#include <algorithm>
#include <vector>
#include "OpenGL.h"
#include "FrameBuffer.h"
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#include "DepthBuffer.h"
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#include "N64.h"
#include "RSP.h"
#include "RDP.h"
#include "gDP.h"
#include "VI.h"
#include "Textures.h"
#include "Combiner.h"
#include "GLSLCombiner.h"
#include "Types.h"
#include "Config.h"
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#include "Debug.h"
#include "PostProcessor.h"
#include "FrameBufferInfo.h"
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using namespace std;
#ifndef GLES2
class FrameBufferToRDRAM
{
public:
FrameBufferToRDRAM() :
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m_FBO(0),
m_pTexture(nullptr),
m_pCurFrameBuffer(nullptr),
m_curIndex(-1),
m_frameCount(-1),
m_startAddress(-1)
{
m_PBO[0] = m_PBO[1] = m_PBO[2] = 0;
}
void Init();
void Destroy();
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void copyToRDRAM(u32 _address, bool _sync);
void copyChunkToRDRAM(u32 _address);
private:
union RGBA {
struct {
u8 r, g, b, a;
};
u32 raw;
};
bool _prepareCopy(u32 _startAddress);
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void _copy(u32 _startAddress, u32 _endAddress, bool _sync);
// Convert pixel from video memory to N64 buffer format.
static u8 _RGBAtoR8(u8 _c);
static u16 _RGBAtoRGBA16(u32 _c);
static u32 _RGBAtoRGBA32(u32 _c);
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GLuint m_FBO;
CachedTexture * m_pTexture;
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FrameBuffer * m_pCurFrameBuffer;
u32 m_curIndex;
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u32 m_frameCount;
u32 m_startAddress;
GLuint m_PBO[3];
};
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class DepthBufferToRDRAM
{
public:
DepthBufferToRDRAM() :
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m_FBO(0),
m_PBO(0),
m_frameCount(-1),
m_pColorTexture(nullptr),
m_pDepthTexture(nullptr),
m_pCurDepthBuffer(nullptr)
{}
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void Init();
void Destroy();
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bool copyToRDRAM(u32 _address);
bool copyChunkToRDRAM(u32 _address);
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private:
bool _prepareCopy(u32 _address, bool _copyChunk);
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bool _copy(u32 _startAddress, u32 _endAddress);
// Convert pixel from video memory to N64 depth buffer format.
static u16 _FloatToUInt16(f32 _z);
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GLuint m_FBO;
GLuint m_PBO;
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u32 m_frameCount;
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CachedTexture * m_pColorTexture;
CachedTexture * m_pDepthTexture;
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DepthBuffer * m_pCurDepthBuffer;
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};
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#endif // GLES2
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class RDRAMtoFrameBuffer
{
public:
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RDRAMtoFrameBuffer()
: m_pCurBuffer(nullptr)
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, m_pTexture(nullptr)
, m_PBO(0) {
}
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void Init();
void Destroy();
void AddAddress(u32 _address, u32 _size);
void CopyFromRDRAM(u32 _address, bool _bCFB);
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private:
void Reset();
class Cleaner
{
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public:
Cleaner(RDRAMtoFrameBuffer * _p) : m_p(_p) {}
~Cleaner()
{
m_p->Reset();
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}
private:
RDRAMtoFrameBuffer * m_p;
};
FrameBuffer * m_pCurBuffer;
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CachedTexture * m_pTexture;
GLuint m_PBO;
std::vector<u32> m_vecAddress;
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};
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#ifndef GLES2
FrameBufferToRDRAM g_fbToRDRAM;
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DepthBufferToRDRAM g_dbToRDRAM;
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#endif
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RDRAMtoFrameBuffer g_RDRAMtoFB;
FrameBuffer::FrameBuffer() :
m_startAddress(0), m_endAddress(0), m_size(0), m_width(0), m_height(0), m_fillcolor(0), m_validityChecked(0),
m_scaleX(0), m_scaleY(0),
m_copiedToRdram(false), m_fingerprint(false), m_cleared(false), m_changed(false), m_cfb(false),
m_isDepthBuffer(false), m_isPauseScreen(false), m_isOBScreen(false), m_needHeightCorrection(false),
m_postProcessed(0), m_pLoadTile(NULL),
m_pDepthBuffer(NULL), m_pResolveTexture(NULL), m_resolveFBO(0), m_resolved(false)
{
m_pTexture = textureCache().addFrameBufferTexture();
glGenFramebuffers(1, &m_FBO);
}
FrameBuffer::FrameBuffer(FrameBuffer && _other) :
m_startAddress(_other.m_startAddress), m_endAddress(_other.m_endAddress),
m_size(_other.m_size), m_width(_other.m_width), m_height(_other.m_height), m_fillcolor(_other.m_fillcolor),
m_validityChecked(_other.m_validityChecked), m_scaleX(_other.m_scaleX), m_scaleY(_other.m_scaleY), m_copiedToRdram(_other.m_copiedToRdram), m_fingerprint(_other.m_fingerprint), m_cleared(_other.m_cleared), m_changed(_other.m_changed),
m_cfb(_other.m_cfb), m_isDepthBuffer(_other.m_isDepthBuffer), m_isPauseScreen(_other.m_isPauseScreen), m_isOBScreen(_other.m_isOBScreen), m_needHeightCorrection(_other.m_needHeightCorrection), m_postProcessed(_other.m_postProcessed),
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m_FBO(_other.m_FBO), m_pLoadTile(_other.m_pLoadTile), m_pTexture(_other.m_pTexture), m_pDepthBuffer(_other.m_pDepthBuffer),
m_pResolveTexture(_other.m_pResolveTexture), m_resolveFBO(_other.m_resolveFBO), m_resolved(_other.m_resolved), m_RdramCopy(_other.m_RdramCopy)
{
_other.m_FBO = 0;
_other.m_pTexture = NULL;
_other.m_pLoadTile = NULL;
_other.m_pDepthBuffer = NULL;
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_other.m_pResolveTexture = NULL;
_other.m_resolveFBO = 0;
_other.m_RdramCopy.clear();
}
FrameBuffer::~FrameBuffer()
{
if (m_FBO != 0)
glDeleteFramebuffers(1, &m_FBO);
if (m_pTexture != NULL)
textureCache().removeFrameBufferTexture(m_pTexture);
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if (m_resolveFBO != 0)
glDeleteFramebuffers(1, &m_resolveFBO);
if (m_pResolveTexture != NULL)
textureCache().removeFrameBufferTexture(m_pResolveTexture);
}
void FrameBuffer::_initTexture(u16 _format, u16 _size, CachedTexture *_pTexture)
{
_pTexture->width = (u32)(m_width * m_scaleX);
_pTexture->height = (u32)(m_height * m_scaleY);
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_pTexture->format = _format;
_pTexture->size = _size;
_pTexture->clampS = 1;
_pTexture->clampT = 1;
_pTexture->address = m_startAddress;
_pTexture->clampWidth = m_width;
_pTexture->clampHeight = m_height;
_pTexture->frameBufferTexture = CachedTexture::fbOneSample;
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_pTexture->maskS = 0;
_pTexture->maskT = 0;
_pTexture->mirrorS = 0;
_pTexture->mirrorT = 0;
_pTexture->realWidth = _pTexture->width;
_pTexture->realHeight = _pTexture->height;
_pTexture->textureBytes = _pTexture->realWidth * _pTexture->realHeight;
if (_size > G_IM_SIZ_8b)
_pTexture->textureBytes *= fboFormats.colorFormatBytes;
else
_pTexture->textureBytes *= fboFormats.monochromeFormatBytes;
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textureCache().addFrameBufferTextureSize(_pTexture->textureBytes);
}
void FrameBuffer::_setAndAttachTexture(u16 _size, CachedTexture *_pTexture)
{
glBindTexture(GL_TEXTURE_2D, _pTexture->glName);
if (_size > G_IM_SIZ_8b)
glTexImage2D(GL_TEXTURE_2D, 0, fboFormats.colorInternalFormat, _pTexture->realWidth, _pTexture->realHeight, 0, fboFormats.colorFormat, fboFormats.colorType, NULL);
else
glTexImage2D(GL_TEXTURE_2D, 0, fboFormats.monochromeInternalFormat, _pTexture->realWidth, _pTexture->realHeight, 0, fboFormats.monochromeFormat, fboFormats.monochromeType, NULL);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, _pTexture->glName, 0);
}
bool FrameBuffer::_isMarioTennisScoreboard() const
{
if ((config.generalEmulation.hacks&hack_scoreboard) != 0) {
if (VI.PAL)
return m_startAddress == 0x13b480 || m_startAddress == 0x26a530;
else
return m_startAddress == 0x13ba50 || m_startAddress == 0x264430;
}
return (config.generalEmulation.hacks&hack_scoreboardJ) != 0 && (m_startAddress == 0x134080 || m_startAddress == 0x1332f8);
}
bool FrameBuffer::isAuxiliary() const
{
return m_width != VI.width;
}
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void FrameBuffer::init(u32 _address, u32 _endAddress, u16 _format, u16 _size, u16 _width, u16 _height, bool _cfb)
{
OGLVideo & ogl = video();
m_startAddress = _address;
m_endAddress = _endAddress;
m_width = _width;
m_height = _height;
m_size = _size;
if (isAuxiliary() && config.frameBufferEmulation.copyAuxToRDRAM != 0) {
m_scaleX = 1.0f;
m_scaleY = 1.0f;
} else if (config.frameBufferEmulation.nativeResFactor != 0) {
m_scaleX = m_scaleY = static_cast<float>(config.frameBufferEmulation.nativeResFactor);
} else {
m_scaleX = ogl.getScaleX();
m_scaleY = ogl.getScaleY();
}
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m_fillcolor = 0;
m_cfb = _cfb;
m_needHeightCorrection = _width != VI.width && _width != *REG.VI_WIDTH;
m_cleared = false;
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m_fingerprint = false;
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_initTexture(_format, _size, m_pTexture);
glBindFramebuffer(GL_FRAMEBUFFER, m_FBO);
#ifdef GL_MULTISAMPLING_SUPPORT
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if (config.video.multisampling != 0) {
glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, m_pTexture->glName);
#if defined(GLES3_1)
if (_size > G_IM_SIZ_8b)
glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, config.video.multisampling, GL_RGBA8, m_pTexture->realWidth, m_pTexture->realHeight, false);
else
glTexStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, config.video.multisampling, fboFormats.monochromeInternalFormat, m_pTexture->realWidth, m_pTexture->realHeight, false);
#else
if (_size > G_IM_SIZ_8b)
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, config.video.multisampling, GL_RGBA8, m_pTexture->realWidth, m_pTexture->realHeight, false);
else
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, config.video.multisampling, fboFormats.monochromeInternalFormat, m_pTexture->realWidth, m_pTexture->realHeight, false);
#endif
m_pTexture->frameBufferTexture = CachedTexture::fbMultiSample;
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_pTexture->glName, 0);
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m_pResolveTexture = textureCache().addFrameBufferTexture();
_initTexture(_format, _size, m_pResolveTexture);
glGenFramebuffers(1, &m_resolveFBO);
glBindFramebuffer(GL_FRAMEBUFFER, m_resolveFBO);
_setAndAttachTexture(_size, m_pResolveTexture);
assert(checkFBO());
glBindFramebuffer(GL_FRAMEBUFFER, m_FBO);
} else
#endif // GL_MULTISAMPLING_SUPPORT
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_setAndAttachTexture(_size, m_pTexture);
ogl.getRender().clearColorBuffer(nullptr);
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}
void FrameBuffer::reinit(u16 _height)
{
const u16 format = m_pTexture->format;
const u32 endAddress = m_startAddress + ((m_width * _height) << m_size >> 1) - 1;
if (m_pTexture != NULL)
textureCache().removeFrameBufferTexture(m_pTexture);
if (m_resolveFBO != 0)
glDeleteFramebuffers(1, &m_resolveFBO);
if (m_pResolveTexture != NULL)
textureCache().removeFrameBufferTexture(m_pResolveTexture);
m_pTexture = textureCache().addFrameBufferTexture();
init(m_startAddress, endAddress, format, m_size, m_width, _height, m_cfb);
}
inline
u32 _cutHeight(u32 _address, u32 _height, u32 _stride)
{
if (_address > RDRAMSize)
return 0;
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if (_address + _stride * _height > (RDRAMSize + 1))
return (RDRAMSize + 1 - _address) / _stride;
return _height;
}
void FrameBuffer::copyRdram()
{
const u32 stride = m_width << m_size >> 1;
const u32 height = _cutHeight(m_startAddress, m_height, stride);
if (height == 0)
return;
const u32 dataSize = stride * height;
// Auxiliary frame buffer
if (isAuxiliary() && config.frameBufferEmulation.copyAuxToRDRAM == 0) {
// Write small amount of data to the start of the buffer.
// This is necessary for auxilary buffers: game can restore content of RDRAM when buffer is not needed anymore
// Thus content of RDRAM on moment of buffer creation will be the same as when buffer becomes obsolete.
// Validity check will see that the RDRAM is the same and thus the buffer is valid, which is false.
const u32 twoPercent = dataSize / 200;
u32 start = m_startAddress >> 2;
u32 * pData = (u32*)RDRAM;
for (u32 i = 0; i < twoPercent; ++i) {
if (i < 4)
pData[start++] = fingerprint[i];
else
pData[start++] = 0;
}
m_cleared = false;
m_fingerprint = true;
return;
}
m_RdramCopy.resize(dataSize);
memcpy(m_RdramCopy.data(), RDRAM + m_startAddress, dataSize);
}
bool FrameBuffer::isValid() const
{
if (m_validityChecked == video().getBuffersSwapCount())
return true; // Already checked
const u32 * const pData = (const u32*)RDRAM;
if (m_cleared) {
const u32 color = m_fillcolor & 0xFFFEFFFE;
const u32 start = m_startAddress >> 2;
const u32 end = m_endAddress >> 2;
u32 wrongPixels = 0;
for (u32 i = start; i < end; ++i) {
if ((pData[i] & 0xFFFEFFFE) != color)
++wrongPixels;
}
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return wrongPixels < (m_endAddress - m_startAddress) / 400; // threshold level 1% of dwords
} else if (m_fingerprint) {
//check if our fingerprint is still there
u32 start = m_startAddress >> 2;
for (u32 i = 0; i < 4; ++i)
if ((pData[start++] & 0xFFFEFFFE) != (fingerprint[i] & 0xFFFEFFFE))
return false;
return true;
} else if (!m_RdramCopy.empty()) {
const u32 * const pCopy = (const u32*)m_RdramCopy.data();
const u32 size = m_RdramCopy.size();
const u32 size_dwords = size >> 2;
u32 start = m_startAddress >> 2;
u32 wrongPixels = 0;
for (u32 i = 0; i < size_dwords; ++i) {
if ((pData[start++] & 0xFFFEFFFE) != (pCopy[i] & 0xFFFEFFFE))
++wrongPixels;
}
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return wrongPixels < size / 400; // threshold level 1% of dwords
}
return true; // No data to decide
}
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void FrameBuffer::resolveMultisampledTexture()
{
#ifdef GL_MULTISAMPLING_SUPPORT
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if (m_resolved)
return;
glScissor(0, 0, m_pTexture->realWidth, m_pTexture->realHeight);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, m_FBO);
glReadBuffer(GL_COLOR_ATTACHMENT0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_resolveFBO);
glBlitFramebuffer(
0, 0, m_pTexture->realWidth, m_pTexture->realHeight,
0, 0, m_pResolveTexture->realWidth, m_pResolveTexture->realHeight,
GL_COLOR_BUFFER_BIT, GL_NEAREST
);
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferList().getCurrent()->m_FBO);
gDP.changed |= CHANGED_SCISSOR;
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m_resolved = true;
#endif
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}
CachedTexture * FrameBuffer::getTexture()
{
if (config.video.multisampling == 0)
return m_pTexture;
if (m_resolved)
return m_pResolveTexture;
resolveMultisampledTexture();
return m_pResolveTexture;
}
FrameBufferList & FrameBufferList::get()
{
static FrameBufferList frameBufferList;
return frameBufferList;
}
void FrameBufferList::init()
{
m_pCurrent = NULL;
m_pCopy = NULL;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
m_prevColorImageHeight = 0;
}
void FrameBufferList::destroy() {
m_list.clear();
m_pCurrent = NULL;
m_pCopy = NULL;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
void FrameBufferList::setBufferChanged()
{
gDP.colorImage.changed = TRUE;
if (m_pCurrent != NULL) {
m_pCurrent->m_changed = true;
m_pCurrent->m_copiedToRdram = false;
}
}
void FrameBufferList::correctHeight()
{
if (m_pCurrent == NULL)
return;
if (m_pCurrent->m_changed) {
m_pCurrent->m_needHeightCorrection = false;
return;
}
if (m_pCurrent->m_needHeightCorrection && m_pCurrent->m_width == gDP.scissor.lrx) {
if (m_pCurrent->m_height != gDP.scissor.lry) {
m_pCurrent->reinit((u32)gDP.scissor.lry);
if (m_pCurrent->_isMarioTennisScoreboard())
g_RDRAMtoFB.CopyFromRDRAM(m_pCurrent->m_startAddress + 4, false);
gSP.changed |= CHANGED_VIEWPORT;
}
m_pCurrent->m_needHeightCorrection = false;
}
}
void FrameBufferList::clearBuffersChanged()
{
gDP.colorImage.changed = FALSE;
FrameBuffer * pBuffer = frameBufferList().findBuffer(*REG.VI_ORIGIN);
if (pBuffer != NULL)
pBuffer->m_changed = false;
}
FrameBuffer * FrameBufferList::findBuffer(u32 _startAddress)
{
for (FrameBuffers::iterator iter = m_list.begin(); iter != m_list.end(); ++iter)
if (iter->m_startAddress <= _startAddress && iter->m_endAddress >= _startAddress) // [ { ]
return &(*iter);
return NULL;
}
FrameBuffer * FrameBufferList::_findBuffer(u32 _startAddress, u32 _endAddress, u32 _width)
{
if (m_list.empty())
return NULL;
FrameBuffers::iterator iter = m_list.end();
do {
--iter;
if ((iter->m_startAddress <= _startAddress && iter->m_endAddress >= _startAddress) || // [ { ]
(_startAddress <= iter->m_startAddress && _endAddress >= iter->m_startAddress)) { // { [ }
if (_startAddress != iter->m_startAddress || _width != iter->m_width) {
m_list.erase(iter);
return _findBuffer(_startAddress, _endAddress, _width);
}
return &(*iter);
}
} while (iter != m_list.begin());
return NULL;
}
FrameBuffer * FrameBufferList::findTmpBuffer(u32 _address)
{
for (FrameBuffers::iterator iter = m_list.begin(); iter != m_list.end(); ++iter)
if (iter->m_startAddress > _address || iter->m_endAddress < _address)
return &(*iter);
return NULL;
}
void FrameBufferList::saveBuffer(u32 _address, u16 _format, u16 _size, u16 _width, u16 _height, bool _cfb)
{
if (m_pCurrent != NULL && config.frameBufferEmulation.copyAuxToRDRAM != 0) {
if (m_pCurrent->isAuxiliary()) {
FrameBuffer_CopyToRDRAM(m_pCurrent->m_startAddress, true);
removeBuffer(m_pCurrent->m_startAddress);
}
}
if (VI.width == 0 || _height == 0) {
m_pCurrent = NULL;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
return;
}
OGLVideo & ogl = video();
if (m_pCurrent != NULL) {
// Correct buffer's end address
if (!m_pCurrent->isAuxiliary()) {
if (gDP.colorImage.height > 200)
m_prevColorImageHeight = gDP.colorImage.height;
else if (gDP.colorImage.height == 0)
gDP.colorImage.height = m_prevColorImageHeight;
gDP.colorImage.height = min(gDP.colorImage.height, VI.height);
m_pCurrent->m_endAddress = min(RDRAMSize, m_pCurrent->m_startAddress + (((m_pCurrent->m_width * gDP.colorImage.height) << m_pCurrent->m_size >> 1) - 1));
} else if (m_pCurrent->m_needHeightCorrection && gDP.colorImage.height != 0) {
m_pCurrent->m_endAddress = min(RDRAMSize, m_pCurrent->m_startAddress + (((m_pCurrent->m_width * gDP.colorImage.height) << m_pCurrent->m_size >> 1) - 1));
}
if (!m_pCurrent->_isMarioTennisScoreboard() && !m_pCurrent->m_isDepthBuffer && !m_pCurrent->m_copiedToRdram && !m_pCurrent->m_cfb && !m_pCurrent->m_cleared && m_pCurrent->m_RdramCopy.empty() && gDP.colorImage.height > 1) {
m_pCurrent->copyRdram();
}
m_pCurrent = _findBuffer(m_pCurrent->m_startAddress, m_pCurrent->m_endAddress, m_pCurrent->m_width);
}
const u32 endAddress = _address + ((_width * _height) << _size >> 1) - 1;
if (m_pCurrent == NULL || m_pCurrent->m_startAddress != _address || m_pCurrent->m_width != _width)
m_pCurrent = findBuffer(_address);
const float scaleX = config.frameBufferEmulation.nativeResFactor == 0 ? ogl.getScaleX() : static_cast<float>(config.frameBufferEmulation.nativeResFactor);
const float scaleY = config.frameBufferEmulation.nativeResFactor == 0 ? ogl.getScaleY() : scaleX;
if (m_pCurrent != NULL) {
if ((m_pCurrent->m_startAddress != _address) ||
(m_pCurrent->m_width != _width) ||
//(current->height != height) ||
//(current->size != size) || // TODO FIX ME
(m_pCurrent->m_scaleX != scaleX) ||
(m_pCurrent->m_scaleY != scaleY))
{
removeBuffer(m_pCurrent->m_startAddress);
m_pCurrent = NULL;
} else {
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m_pCurrent->m_resolved = false;
glBindFramebuffer(GL_FRAMEBUFFER, m_pCurrent->m_FBO);
if (m_pCurrent->m_size != _size) {
f32 fillColor[4];
gDPGetFillColor(fillColor);
ogl.getRender().clearColorBuffer(fillColor);
m_pCurrent->m_size = _size;
m_pCurrent->m_pTexture->format = _format;
m_pCurrent->m_pTexture->size = _size;
if (m_pCurrent->m_pResolveTexture != NULL) {
m_pCurrent->m_pResolveTexture->format = _format;
m_pCurrent->m_pResolveTexture->size = _size;
}
if (m_pCurrent->m_copiedToRdram)
m_pCurrent->copyRdram();
}
}
}
const bool bNew = m_pCurrent == NULL;
if (bNew) {
// Wasn't found or removed, create a new one
m_list.emplace_front();
FrameBuffer & buffer = m_list.front();
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buffer.init(_address, endAddress, _format, _size, _width, _height, _cfb);
m_pCurrent = &buffer;
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if (m_pCurrent->_isMarioTennisScoreboard())
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g_RDRAMtoFB.CopyFromRDRAM(m_pCurrent->m_startAddress + 4, false);
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}
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if (_address == gDP.depthImageAddress)
depthBufferList().saveBuffer(_address);
else
attachDepthBuffer();
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#ifdef DEBUG
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "FrameBuffer_SaveBuffer( 0x%08X ); depth buffer is 0x%08X\n",
address, (depthBuffer.top != NULL && depthBuffer.top->renderbuf > 0) ? depthBuffer.top->address : 0
);
#endif
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m_pCurrent->m_isDepthBuffer = _address == gDP.depthImageAddress;
m_pCurrent->m_isPauseScreen = m_pCurrent->m_isOBScreen = false;
m_pCurrent->m_postProcessed = 0;
}
void FrameBufferList::copyAux()
{
for (FrameBuffers::iterator iter = m_list.begin(); iter != m_list.end(); ++iter) {
if (iter->m_width != VI.width && iter->m_height != VI.height)
FrameBuffer_CopyToRDRAM(iter->m_startAddress, true);
}
}
void FrameBufferList::removeAux()
{
for (FrameBuffers::iterator iter = m_list.begin(); iter != m_list.end(); ++iter) {
while (iter->m_width != VI.width && iter->m_height != VI.height) {
if (&(*iter) == m_pCurrent) {
m_pCurrent = NULL;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
iter = m_list.erase(iter);
if (iter == m_list.end())
return;
}
}
}
void FrameBufferList::removeBuffer(u32 _address )
{
for (FrameBuffers::iterator iter = m_list.begin(); iter != m_list.end(); ++iter)
if (iter->m_startAddress == _address) {
if (&(*iter) == m_pCurrent) {
m_pCurrent = NULL;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
m_list.erase(iter);
return;
}
}
void FrameBufferList::removeBuffers(u32 _width)
{
m_pCurrent = NULL;
for (FrameBuffers::iterator iter = m_list.begin(); iter != m_list.end(); ++iter) {
while (iter->m_width == _width) {
if (&(*iter) == m_pCurrent) {
m_pCurrent = NULL;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
}
iter = m_list.erase(iter);
if (iter == m_list.end())
return;
}
}
}
void FrameBufferList::fillBufferInfo(void * _pinfo, u32 _size)
{
FBInfo::FrameBufferInfo* pInfo = reinterpret_cast<FBInfo::FrameBufferInfo*>(_pinfo);
u32 idx = 0;
for (FrameBuffers::iterator iter = m_list.begin(); iter != m_list.end(); ++iter) {
if (iter->m_width == VI.width && !iter->m_cfb && !iter->m_isDepthBuffer) {
pInfo[idx].addr = iter->m_startAddress;
pInfo[idx].width = iter->m_width;
pInfo[idx].height = iter->m_height;
pInfo[idx++].size = iter->m_size;
if (idx >= _size)
return;
}
}
}
void FrameBufferList::attachDepthBuffer()
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{
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if (m_pCurrent == NULL)
return;
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DepthBuffer * pDepthBuffer = depthBufferList().getCurrent();
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if (m_pCurrent->m_FBO > 0 && pDepthBuffer != NULL) {
pDepthBuffer->initDepthImageTexture(m_pCurrent);
pDepthBuffer->initDepthBufferTexture(m_pCurrent);
#ifdef GLES2
if (pDepthBuffer->m_pDepthBufferTexture->realWidth == m_pCurrent->m_pTexture->realWidth) {
#else
if (pDepthBuffer->m_pDepthBufferTexture->realWidth >= m_pCurrent->m_pTexture->realWidth) {
#endif
m_pCurrent->m_pDepthBuffer = pDepthBuffer;
pDepthBuffer->setDepthAttachment(GL_DRAW_FRAMEBUFFER);
if (video().getRender().isImageTexturesSupported() && config.frameBufferEmulation.N64DepthCompare != 0)
pDepthBuffer->bindDepthImageTexture();
} else
m_pCurrent->m_pDepthBuffer = NULL;
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} else
m_pCurrent->m_pDepthBuffer = NULL;
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#ifndef GLES2
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GLuint attachments[1] = { GL_COLOR_ATTACHMENT0 };
glDrawBuffers(1, attachments);
#endif
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assert(checkFBO());
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}
void FrameBufferList::clearDepthBuffer(DepthBuffer * _pDepthBuffer)
{
for (FrameBuffers::iterator iter = m_list.begin(); iter != m_list.end(); ++iter) {
if (iter->m_pDepthBuffer == _pDepthBuffer) {
iter->m_pDepthBuffer = NULL;
}
}
}
void FrameBuffer_Init()
{
frameBufferList().init();
if (config.frameBufferEmulation.enable != 0) {
#ifndef GLES2
g_fbToRDRAM.Init();
g_dbToRDRAM.Init();
#endif
g_RDRAMtoFB.Init();
}
}
void FrameBuffer_Destroy()
{
g_RDRAMtoFB.Destroy();
#ifndef GLES2
g_dbToRDRAM.Destroy();
g_fbToRDRAM.Destroy();
#endif
frameBufferList().destroy();
}
#ifndef GLES2
void FrameBufferList::renderBuffer(u32 _address)
{
static s32 vStartPrev = 0;
if (VI.width == 0 || *REG.VI_WIDTH == 0 || *REG.VI_H_START == 0) // H width is zero. Don't draw
return;
FrameBuffer *pBuffer = findBuffer(_address);
if (pBuffer == NULL)
return;
OGLVideo & ogl = video();
OGLRender & render = ogl.getRender();
GLint srcY0, srcY1, dstY0, dstY1;
GLint X0, X1, Xwidth;
GLint srcPartHeight = 0;
GLint dstPartHeight = 0;
const f32 yScale = _FIXED2FLOAT(_SHIFTR(*REG.VI_Y_SCALE, 0, 12), 10);
s32 vEnd = _SHIFTR(*REG.VI_V_START, 0, 10);
s32 vStart = _SHIFTR(*REG.VI_V_START, 16, 10);
const s32 hEnd = _SHIFTR(*REG.VI_H_START, 0, 10);
const s32 hStart = _SHIFTR(*REG.VI_H_START, 16, 10);
const s32 vSync = (*REG.VI_V_SYNC) & 0x03FF;
const bool interlaced = (*REG.VI_STATUS & 0x40) != 0;
const bool isPAL = vSync > 550;
const s32 vShift = (isPAL ? 47 : 37);
dstY0 = vStart - vShift;
dstY0 >>= 1;
dstY0 &= -(dstY0 >= 0);
vStart >>= 1;
vEnd >>= 1;
const u32 vFullHeight = isPAL ? 288 : 240;
const u32 vCurrentHeight = vEnd - vStart;
const float dstScaleY = (float)ogl.getHeight() / float(vFullHeight);
bool isLowerField = false;
if (interlaced)
isLowerField = vStart > vStartPrev;
vStartPrev = vStart;
srcY0 = ((_address - pBuffer->m_startAddress) << 1 >> pBuffer->m_size) / (*REG.VI_WIDTH);
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if (isLowerField) {
if (srcY0 > 0)
--srcY0;
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if (dstY0 > 0)
--dstY0;
}
if (srcY0 + vCurrentHeight > vFullHeight) {
dstPartHeight = srcY0;
srcY0 = (GLint)(srcY0*yScale);
srcPartHeight = srcY0;
srcY1 = VI.real_height;
dstY1 = dstY0 + vCurrentHeight - dstPartHeight;
} else {
dstY0 += srcY0;
dstY1 = dstY0 + vCurrentHeight;
srcY0 = (GLint)(srcY0*yScale);
srcY1 = srcY0 + VI.real_height;
}
const f32 viScaleX = _FIXED2FLOAT(_SHIFTR(*REG.VI_X_SCALE, 0, 12), 10);
const f32 srcScaleX = pBuffer->m_scaleX;
const f32 dstScaleX = ogl.getScaleX();
const s32 h0 = (isPAL ? 128 : 108);
const s32 hx0 = max(0, hStart - h0);
const s32 hx1 = max(0, h0 + 640 - hEnd);
X0 = (GLint)(hx0 * viScaleX * dstScaleX);
Xwidth = (GLint)((min((f32)VI.width, (hEnd - hStart)*viScaleX)) * srcScaleX);
X1 = ogl.getWidth() - (GLint)(hx1 *viScaleX * dstScaleX);
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const float srcScaleY = pBuffer->m_scaleY;
const GLint hOffset = (ogl.getScreenWidth() - ogl.getWidth()) / 2;
const GLint vOffset = (ogl.getScreenHeight() - ogl.getHeight()) / 2 + ogl.getHeightOffset();
CachedTexture * pBufferTexture = pBuffer->m_pTexture;
GLint srcCoord[4] = { 0, (GLint)(srcY0*srcScaleY), Xwidth, min((GLint)(srcY1*srcScaleY), (GLint)pBufferTexture->realHeight) };
if (srcCoord[2] > pBufferTexture->realWidth || srcCoord[3] > pBufferTexture->realHeight) {
removeBuffer(pBuffer->m_startAddress);
return;
}
GLint dstCoord[4] = { X0 + hOffset, vOffset + (GLint)(dstY0*dstScaleY), hOffset + X1, vOffset + (GLint)(dstY1*dstScaleY) };
#ifdef GLESX
if (render.getRenderer() == OGLRender::glrAdreno)
dstCoord[0] += 1; // workaround for Adreno's issue with glBindFramebuffer;
#endif // GLESX
render.updateScissor(pBuffer);
PostProcessor::get().doGammaCorrection(pBuffer);
PostProcessor::get().doBlur(pBuffer);
// glDisable(GL_SCISSOR_TEST) does not affect glBlitFramebuffer, at least on AMD
glScissor(0, 0, ogl.getScreenWidth(), ogl.getScreenHeight() + ogl.getHeightOffset());
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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//glDrawBuffer( GL_BACK );
float clearColor[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
render.clearColorBuffer(clearColor);
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GLenum filter = GL_LINEAR;
if (config.video.multisampling != 0) {
if (X0 > 0 || dstPartHeight > 0 ||
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(srcCoord[2] - srcCoord[0]) != (dstCoord[2] - dstCoord[0]) ||
(srcCoord[3] - srcCoord[1]) != (dstCoord[3] - dstCoord[1])) {
pBuffer->resolveMultisampledTexture();
glBindFramebuffer(GL_READ_FRAMEBUFFER, pBuffer->m_resolveFBO);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
} else {
glBindFramebuffer(GL_READ_FRAMEBUFFER, pBuffer->m_FBO);
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filter = GL_NEAREST;
}
} else
glBindFramebuffer(GL_READ_FRAMEBUFFER, pBuffer->m_FBO);
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glBlitFramebuffer(
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srcCoord[0], srcCoord[1], srcCoord[2], srcCoord[3],
dstCoord[0], dstCoord[1], dstCoord[2], dstCoord[3],
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GL_COLOR_BUFFER_BIT, filter
);
if (dstPartHeight > 0) {
const u32 size = *REG.VI_STATUS & 3;
pBuffer = findBuffer(_address + (((*REG.VI_WIDTH)*VI.height)<<size>>1));
if (pBuffer != NULL) {
srcY0 = 0;
srcY1 = srcPartHeight;
dstY0 = dstY1;
dstY1 = dstY0 + dstPartHeight;
glBindFramebuffer(GL_READ_FRAMEBUFFER, pBuffer->m_FBO);
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glBlitFramebuffer(
0, (GLint)(srcY0*srcScaleY), Xwidth, min((GLint)(srcY1*srcScaleY), (GLint)pBuffer->m_pTexture->realHeight),
hOffset, vOffset + (GLint)(dstY0*dstScaleY), hOffset + X1, vOffset + (GLint)(dstY1*dstScaleY),
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GL_COLOR_BUFFER_BIT, filter
);
}
}
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
if (m_pCurrent != NULL)
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_pCurrent->m_FBO);
ogl.swapBuffers();
gDP.changed |= CHANGED_SCISSOR;
}
#else
void FrameBufferList::renderBuffer(u32 _address)
{
if (VI.width == 0 || *REG.VI_WIDTH == 0 || *REG.VI_H_START == 0) // H width is zero. Don't draw
return;
FrameBuffer *pBuffer = findBuffer(_address);
if (pBuffer == NULL)
return;
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OGLVideo & ogl = video();
ogl.getRender().updateScissor(pBuffer);
PostProcessor::get().doGammaCorrection(pBuffer);
PostProcessor::get().doBlur(pBuffer);
ogl.getRender().dropRenderState();
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gSP.changed = gDP.changed = 0;
CombinerInfo::get().setCombine(EncodeCombineMode(0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1));
glDisable( GL_BLEND );
glDisable(GL_DEPTH_TEST);
glDisable( GL_CULL_FACE );
glDisable( GL_POLYGON_OFFSET_FILL );
const u32 width = pBuffer->m_width;
const u32 height = pBuffer->m_height;
pBuffer->m_pTexture->scaleS = ogl.getScaleX() / (float)pBuffer->m_pTexture->realWidth;
pBuffer->m_pTexture->scaleT = ogl.getScaleY() / (float)pBuffer->m_pTexture->realHeight;
pBuffer->m_pTexture->shiftScaleS = 1.0f;
pBuffer->m_pTexture->shiftScaleT = 1.0f;
pBuffer->m_pTexture->offsetS = 0;
pBuffer->m_pTexture->offsetT = (float)height;
textureCache().activateTexture(0, pBuffer->m_pTexture);
gSP.textureTile[0]->fuls = gSP.textureTile[0]->fult = 0.0f;
gSP.textureTile[0]->shifts = gSP.textureTile[0]->shiftt = 0;
currentCombiner()->updateTextureInfo(true);
CombinerInfo::get().updateParameters(OGLRender::rsTexRect);
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glScissor(0, 0, ogl.getScreenWidth(), ogl.getScreenHeight() + ogl.getHeightOffset());
glBindFramebuffer(GL_FRAMEBUFFER, 0);
OGLRender::TexturedRectParams params(0.0f, 0.0f, width, height, 0.0f, 0.0f, width - 1.0f, height - 1.0f, false, false, pBuffer);
ogl.getRender().drawTexturedRect(params);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
if (m_pCurrent != NULL)
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_pCurrent->m_FBO);
ogl.swapBuffers();
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gSP.changed |= CHANGED_VIEWPORT;
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gDP.changed |= CHANGED_COMBINE | CHANGED_SCISSOR;
}
#endif
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void FrameBuffer_ActivateBufferTexture(s16 t, FrameBuffer *pBuffer)
{
if (pBuffer == NULL || pBuffer->m_pTexture == NULL)
return;
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CachedTexture *pTexture = pBuffer->m_pTexture;
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pTexture->scaleS = pBuffer->m_scaleX / (float)pTexture->realWidth;
pTexture->scaleT = pBuffer->m_scaleY / (float)pTexture->realHeight;
if (gSP.textureTile[t]->shifts > 10)
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pTexture->shiftScaleS = (float)(1 << (16 - gSP.textureTile[t]->shifts));
else if (gSP.textureTile[t]->shifts > 0)
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pTexture->shiftScaleS = 1.0f / (float)(1 << gSP.textureTile[t]->shifts);
else
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pTexture->shiftScaleS = 1.0f;
if (gSP.textureTile[t]->shiftt > 10)
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pTexture->shiftScaleT = (float)(1 << (16 - gSP.textureTile[t]->shiftt));
else if (gSP.textureTile[t]->shiftt > 0)
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pTexture->shiftScaleT = 1.0f / (float)(1 << gSP.textureTile[t]->shiftt);
else
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pTexture->shiftScaleT = 1.0f;
const u32 shift = gSP.textureTile[t]->imageAddress - pBuffer->m_startAddress;
const u32 factor = pBuffer->m_width << pBuffer->m_size >> 1;
if (gSP.textureTile[t]->loadType == LOADTYPE_TILE)
{
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pTexture->offsetS = (float)pBuffer->m_pLoadTile->uls;
pTexture->offsetT = (float)(pBuffer->m_height - (pBuffer->m_pLoadTile->ult + shift/factor));
}
else
{
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pTexture->offsetS = (float)((shift % factor) >> pBuffer->m_size << 1);
pTexture->offsetT = (float)(pBuffer->m_height - shift/factor);
}
// frameBufferList().renderBuffer(pBuffer->m_startAddress);
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textureCache().activateTexture(t, pTexture);
gDP.changed |= CHANGED_FB_TEXTURE;
}
void FrameBuffer_ActivateBufferTextureBG(s16 t, FrameBuffer *pBuffer )
{
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if (pBuffer == NULL || pBuffer->m_pTexture == NULL)
return;
CachedTexture *pTexture = pBuffer->m_pTexture;
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pTexture->scaleS = video().getScaleX() / (float)pTexture->realWidth;
pTexture->scaleT = video().getScaleY() / (float)pTexture->realHeight;
pTexture->shiftScaleS = 1.0f;
pTexture->shiftScaleT = 1.0f;
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pTexture->offsetS = gSP.bgImage.imageX;
pTexture->offsetT = (float)pBuffer->m_height - gSP.bgImage.imageY;
// FrameBuffer_RenderBuffer(buffer->startAddress);
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textureCache().activateTexture(t, pTexture);
gDP.changed |= CHANGED_FB_TEXTURE;
}
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static
void copyWhiteToRDRAM(FrameBuffer * _pBuffer)
{
if (_pBuffer->m_size == G_IM_SIZ_32b) {
u32 *ptr_dst = (u32*)(RDRAM + _pBuffer->m_startAddress);
for (u32 y = 0; y < VI.height; ++y) {
for (u32 x = 0; x < VI.width; ++x)
ptr_dst[x + y*VI.width] = 0xFFFFFFFF;
}
}
else {
u16 *ptr_dst = (u16*)(RDRAM + _pBuffer->m_startAddress);
for (u32 y = 0; y < VI.height; ++y) {
for (u32 x = 0; x < VI.width; ++x) {
ptr_dst[(x + y*VI.width) ^ 1] = 0xFFFF;
}
}
}
_pBuffer->m_copiedToRdram = true;
_pBuffer->copyRdram();
_pBuffer->m_cleared = false;
}
#ifndef GLES2
void FrameBufferToRDRAM::Init()
{
// generate a framebuffer
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glGenFramebuffers(1, &m_FBO);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FBO);
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m_pTexture = textureCache().addFrameBufferTexture();
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m_pTexture->format = G_IM_FMT_RGBA;
m_pTexture->clampS = 1;
m_pTexture->clampT = 1;
m_pTexture->frameBufferTexture = CachedTexture::fbOneSample;
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m_pTexture->maskS = 0;
m_pTexture->maskT = 0;
m_pTexture->mirrorS = 0;
m_pTexture->mirrorT = 0;
m_pTexture->realWidth = 640;
m_pTexture->realHeight = 580;
m_pTexture->textureBytes = m_pTexture->realWidth * m_pTexture->realHeight * 4;
textureCache().addFrameBufferTextureSize(m_pTexture->textureBytes);
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glBindTexture( GL_TEXTURE_2D, m_pTexture->glName );
glTexImage2D(GL_TEXTURE_2D, 0, fboFormats.colorInternalFormat, m_pTexture->realWidth, m_pTexture->realHeight, 0, fboFormats.colorFormat, fboFormats.colorType, NULL);
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glBindTexture(GL_TEXTURE_2D, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_pTexture->glName, 0);
// check if everything is OK
assert(checkFBO());
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
// Generate and initialize Pixel Buffer Objects
glGenBuffers(3, m_PBO);
for (u32 i = 0; i < 3; ++i) {
glBindBuffer(GL_PIXEL_PACK_BUFFER, m_PBO[i]);
glBufferData(GL_PIXEL_PACK_BUFFER, m_pTexture->textureBytes, NULL, GL_DYNAMIC_READ);
}
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
m_curIndex = 0;
}
void FrameBufferToRDRAM::Destroy() {
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
if (m_FBO != 0) {
glDeleteFramebuffers(1, &m_FBO);
m_FBO = 0;
}
if (m_pTexture != NULL) {
textureCache().removeFrameBufferTexture(m_pTexture);
m_pTexture = NULL;
}
glDeleteBuffers(3, m_PBO);
m_PBO[0] = m_PBO[1] = m_PBO[2] = 0;
}
bool FrameBufferToRDRAM::_prepareCopy(u32 _startAddress)
{
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OGLVideo & ogl = video();
const u32 curFrame = ogl.getBuffersSwapCount();
FrameBuffer * pBuffer = frameBufferList().findBuffer(_startAddress);
if (m_frameCount == curFrame && pBuffer == m_pCurFrameBuffer && m_startAddress != _startAddress)
return true;
if (VI.width == 0 || frameBufferList().getCurrent() == NULL)
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return false;
m_pCurFrameBuffer = pBuffer;
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if (m_pCurFrameBuffer == NULL || m_pCurFrameBuffer->m_isOBScreen)
return false;
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const u32 numPixels = m_pCurFrameBuffer->m_width * m_pCurFrameBuffer->m_height;
if (numPixels == 0)
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return false;
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const u32 stride = m_pCurFrameBuffer->m_width << m_pCurFrameBuffer->m_size >> 1;
const u32 height = _cutHeight(_startAddress, m_pCurFrameBuffer->m_height, stride);
if (height == 0)
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return false;
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if ((config.generalEmulation.hacks & hack_subscreen) != 0 && m_pCurFrameBuffer->m_width == VI.width && m_pCurFrameBuffer->m_height == VI.height) {
copyWhiteToRDRAM(m_pCurFrameBuffer);
return false;
}
if (config.video.multisampling != 0) {
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m_pCurFrameBuffer->resolveMultisampledTexture();
glBindFramebuffer(GL_READ_FRAMEBUFFER, m_pCurFrameBuffer->m_resolveFBO);
}
else
glBindFramebuffer(GL_READ_FRAMEBUFFER, m_pCurFrameBuffer->m_FBO);
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if (m_pCurFrameBuffer->m_scaleX > 1.0f) {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FBO);
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glScissor(0, 0, m_pCurFrameBuffer->m_pTexture->realWidth, m_pCurFrameBuffer->m_pTexture->realHeight);
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const u32 screenWidth = ogl.getWidth();
u32 x0 = 0;
u32 width = screenWidth;
if (ogl.isAdjustScreen()) {
width = static_cast<u32>(screenWidth*ogl.getAdjustScale());
x0 = (screenWidth - width) / 2;
}
glBlitFramebuffer(
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x0, 0, x0 + width, ogl.getHeight(),
0, 0, VI.width, VI.height,
GL_COLOR_BUFFER_BIT, GL_NEAREST
);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferList().getCurrent()->m_FBO);
glBindFramebuffer(GL_READ_FRAMEBUFFER, m_FBO);
}
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m_frameCount = curFrame;
m_startAddress = _startAddress;
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return true;
}
template <typename TSrc, typename TDst>
void _writeToRdram(TSrc* _src, TDst* _dst, TDst(*converter)(TSrc _c), TSrc _testValue, u32 _xor, u32 _width, u32 _height, u32 _numPixels, u32 _startAddress, u32 _bufferAddress, u32 _bufferSize)
{
u32 chunkStart = ((_startAddress - _bufferAddress) >> (_bufferSize - 1)) % _width;
if (chunkStart % 2 != 0) {
--chunkStart;
--_dst;
++_numPixels;
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}
u32 numStored = 0;
u32 y = 0;
TSrc c;
if (chunkStart > 0) {
for (u32 x = chunkStart; x < _width; ++x) {
c = _src[x + (_height - 1)*_width];
if (c != _testValue)
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_dst[numStored ^ _xor] = converter(c);
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++numStored;
}
++y;
_dst += numStored;
}
u32 dsty = 0;
for (; y < _height; ++y) {
for (u32 x = 0; x < _width && numStored < _numPixels; ++x) {
c = _src[x + (_height - y - 1)*_width];
if (c != _testValue)
_dst[(x + dsty*_width) ^ _xor] = converter(c);
++numStored;
}
++dsty;
}
}
u8 FrameBufferToRDRAM::_RGBAtoR8(u8 _c) {
return _c;
}
u16 FrameBufferToRDRAM::_RGBAtoRGBA16(u32 _c) {
RGBA c;
c.raw = _c;
return ((c.r >> 3) << 11) | ((c.g >> 3) << 6) | ((c.b >> 3) << 1) | (c.a == 0 ? 0 : 1);
}
u32 FrameBufferToRDRAM::_RGBAtoRGBA32(u32 _c) {
RGBA c;
c.raw = _c;
return (c.r << 24) | (c.g << 16) | (c.b << 8) | c.a;
}
void FrameBufferToRDRAM::_copy(u32 _startAddress, u32 _endAddress, bool _sync)
{
const u32 stride = m_pCurFrameBuffer->m_width << m_pCurFrameBuffer->m_size >> 1;
const u32 max_height = _cutHeight(_startAddress, m_pCurFrameBuffer->m_height, stride);
u32 numPixels = (_endAddress - _startAddress) >> (m_pCurFrameBuffer->m_size - 1);
if (numPixels / m_pCurFrameBuffer->m_width > max_height) {
_endAddress = _startAddress + (max_height * stride);
numPixels = (_endAddress - _startAddress) >> (m_pCurFrameBuffer->m_size - 1);
}
const GLsizei width = m_pCurFrameBuffer->m_width;
const GLint x0 = 0;
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const GLint y0 = max_height - (_endAddress - m_pCurFrameBuffer->m_startAddress) / stride;
const GLint y1 = max_height - (_startAddress - m_pCurFrameBuffer->m_startAddress) / stride;
const GLsizei height = std::min(max_height, 1u + y1 - y0);
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GLenum colorFormat, colorType, colorFormatBytes;
if (m_pCurFrameBuffer->m_size > G_IM_SIZ_8b) {
colorFormat = fboFormats.colorFormat;
colorType = fboFormats.colorType;
colorFormatBytes = fboFormats.colorFormatBytes;
}
else {
colorFormat = fboFormats.monochromeFormat;
colorType = fboFormats.monochromeType;
colorFormatBytes = fboFormats.monochromeFormatBytes;
}
#ifndef GLES2
// If Sync, read pixels from the buffer, copy them to RDRAM.
// If not Sync, read pixels from the buffer, copy pixels from the previous buffer to RDRAM.
if (!_sync) {
m_curIndex ^= 1;
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const u32 nextIndex = m_curIndex ^ 1;
glBindBuffer(GL_PIXEL_PACK_BUFFER, m_PBO[m_curIndex]);
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glReadPixels(x0, y0, width, height, colorFormat, colorType, 0);
glBindBuffer(GL_PIXEL_PACK_BUFFER, m_PBO[nextIndex]);
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}
else {
glBindBuffer(GL_PIXEL_PACK_BUFFER, m_PBO[2]);
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glReadPixels(x0, y0, width, height, colorFormat, colorType, 0);
}
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GLubyte* pixelData = (GLubyte*)glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, width * height * colorFormatBytes, GL_MAP_READ_BIT);
if (pixelData == NULL)
return;
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#else
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GLubyte* pixelData = (GLubyte*)malloc(width * height * colorFormatBytes);
if (pixelData == NULL)
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return;
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glReadPixels(x0, y0, width, height, colorFormat, colorType, pixelData);
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#endif // GLES2
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if (m_pCurFrameBuffer->m_size == G_IM_SIZ_32b) {
u32 *ptr_src = (u32*)pixelData;
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u32 *ptr_dst = (u32*)(RDRAM + _startAddress);
_writeToRdram<u32, u32>(ptr_src, ptr_dst, &FrameBufferToRDRAM::_RGBAtoRGBA32, 0, 0, width, height, numPixels, _startAddress, m_pCurFrameBuffer->m_startAddress, m_pCurFrameBuffer->m_size);
} else if (m_pCurFrameBuffer->m_size == G_IM_SIZ_16b) {
u32 *ptr_src = (u32*)pixelData;
u16 *ptr_dst = (u16*)(RDRAM + _startAddress);
_writeToRdram<u32, u16>(ptr_src, ptr_dst, &FrameBufferToRDRAM::_RGBAtoRGBA16, 0, 1, width, height, numPixels, _startAddress, m_pCurFrameBuffer->m_startAddress, m_pCurFrameBuffer->m_size);
} else if (m_pCurFrameBuffer->m_size == G_IM_SIZ_8b) {
u8 *ptr_src = (u8*)pixelData;
u8 *ptr_dst = RDRAM + _startAddress;
_writeToRdram<u8, u8>(ptr_src, ptr_dst, &FrameBufferToRDRAM::_RGBAtoR8, 0, 3, width, height, numPixels, _startAddress, m_pCurFrameBuffer->m_startAddress, m_pCurFrameBuffer->m_size);
}
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m_pCurFrameBuffer->m_copiedToRdram = true;
m_pCurFrameBuffer->copyRdram();
m_pCurFrameBuffer->m_cleared = false;
#ifndef GLES2
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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#else
free(pixelData);
#endif
gDP.changed |= CHANGED_SCISSOR;
}
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void FrameBufferToRDRAM::copyToRDRAM(u32 _address, bool _sync)
{
if (!_prepareCopy(_address))
return;
const u32 numBytes = (m_pCurFrameBuffer->m_width*m_pCurFrameBuffer->m_height) << m_pCurFrameBuffer->m_size >> 1;
_copy(m_pCurFrameBuffer->m_startAddress, m_pCurFrameBuffer->m_startAddress + numBytes, _sync);
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}
void FrameBufferToRDRAM::copyChunkToRDRAM(u32 _address)
{
if (!_prepareCopy(_address))
return;
_copy(_address, _address + 0x1000, true);
}
#endif // GLES2
void FrameBuffer_CopyToRDRAM(u32 _address, bool _sync)
{
#ifndef GLES2
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g_fbToRDRAM.copyToRDRAM(_address, _sync);
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#else
if ((config.generalEmulation.hacks & hack_subscreen) == 0)
return;
if (VI.width == 0 || frameBufferList().getCurrent() == NULL)
return;
FrameBuffer *pBuffer = frameBufferList().findBuffer(_address);
if (pBuffer == NULL || pBuffer->m_width < VI.width || pBuffer->m_isOBScreen)
return;
copyWhiteToRDRAM(pBuffer);
#endif
}
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void FrameBuffer_CopyChunkToRDRAM(u32 _address)
{
#ifndef GLES2
g_fbToRDRAM.copyChunkToRDRAM(_address);
#endif
}
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#ifndef GLES2
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void DepthBufferToRDRAM::Init()
{
// generate a framebuffer
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glGenFramebuffers(1, &m_FBO);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FBO);
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m_pColorTexture = textureCache().addFrameBufferTexture();
m_pColorTexture->format = G_IM_FMT_I;
m_pColorTexture->clampS = 1;
m_pColorTexture->clampT = 1;
m_pColorTexture->frameBufferTexture = CachedTexture::fbOneSample;
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m_pColorTexture->maskS = 0;
m_pColorTexture->maskT = 0;
m_pColorTexture->mirrorS = 0;
m_pColorTexture->mirrorT = 0;
m_pColorTexture->realWidth = 640;
m_pColorTexture->realHeight = 580;
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m_pColorTexture->textureBytes = m_pColorTexture->realWidth * m_pColorTexture->realHeight;
textureCache().addFrameBufferTextureSize(m_pColorTexture->textureBytes);
m_pDepthTexture = textureCache().addFrameBufferTexture();
m_pDepthTexture->format = G_IM_FMT_I;
m_pDepthTexture->clampS = 1;
m_pDepthTexture->clampT = 1;
m_pDepthTexture->frameBufferTexture = CachedTexture::fbOneSample;
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m_pDepthTexture->maskS = 0;
m_pDepthTexture->maskT = 0;
m_pDepthTexture->mirrorS = 0;
m_pDepthTexture->mirrorT = 0;
m_pDepthTexture->realWidth = 640;
m_pDepthTexture->realHeight = 580;
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m_pDepthTexture->textureBytes = m_pDepthTexture->realWidth * m_pDepthTexture->realHeight * sizeof(float);
textureCache().addFrameBufferTextureSize(m_pDepthTexture->textureBytes);
glBindTexture( GL_TEXTURE_2D, m_pColorTexture->glName );
glTexImage2D(GL_TEXTURE_2D, 0, fboFormats.monochromeInternalFormat, m_pColorTexture->realWidth, m_pColorTexture->realHeight, 0, fboFormats.monochromeFormat, fboFormats.monochromeType, NULL);
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
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glBindTexture( GL_TEXTURE_2D, m_pDepthTexture->glName );
glTexImage2D(GL_TEXTURE_2D, 0, fboFormats.depthInternalFormat, m_pDepthTexture->realWidth, m_pDepthTexture->realHeight, 0, GL_DEPTH_COMPONENT, fboFormats.depthType, NULL);
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
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glBindTexture(GL_TEXTURE_2D, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_pColorTexture->glName, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, m_pDepthTexture->glName, 0);
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// check if everything is OK
assert(checkFBO());
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assert(!isGLError());
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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// Generate and initialize Pixel Buffer Objects
glGenBuffers(1, &m_PBO);
glBindBuffer(GL_PIXEL_PACK_BUFFER, m_PBO);
glBufferData(GL_PIXEL_PACK_BUFFER, m_pDepthTexture->realWidth * m_pDepthTexture->realHeight * sizeof(float), NULL, GL_DYNAMIC_READ);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
}
void DepthBufferToRDRAM::Destroy() {
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glDeleteFramebuffers(1, &m_FBO);
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m_FBO = 0;
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if (m_pColorTexture != NULL) {
textureCache().removeFrameBufferTexture(m_pColorTexture);
m_pColorTexture = NULL;
}
if (m_pDepthTexture != NULL) {
textureCache().removeFrameBufferTexture(m_pDepthTexture);
m_pDepthTexture = NULL;
}
if (m_PBO != 0) {
glDeleteBuffers(1, &m_PBO);
m_PBO = 0;
}
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}
bool DepthBufferToRDRAM::_prepareCopy(u32 _address, bool _copyChunk)
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{
const u32 curFrame = video().getBuffersSwapCount();
if (_copyChunk && m_frameCount == curFrame)
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return true;
const u32 numPixels = VI.width * VI.height;
if (numPixels == 0) // Incorrect buffer size. Don't copy
return false;
FrameBuffer *pBuffer = frameBufferList().findBuffer(_address);
if (pBuffer == NULL || pBuffer->isAuxiliary() || pBuffer->m_pDepthBuffer == NULL || !pBuffer->m_pDepthBuffer->m_cleared)
return false;
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m_pCurDepthBuffer = pBuffer->m_pDepthBuffer;
const u32 address = m_pCurDepthBuffer->m_address;
if (address + numPixels * 2 > RDRAMSize)
return false;
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const u32 height = _cutHeight(address, min(VI.height, m_pCurDepthBuffer->m_lry), pBuffer->m_width * 2);
if (height == 0)
return false;
if (config.video.multisampling == 0)
glBindFramebuffer(GL_READ_FRAMEBUFFER, pBuffer->m_FBO);
else {
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m_pCurDepthBuffer->resolveDepthBufferTexture(pBuffer);
glBindFramebuffer(GL_READ_FRAMEBUFFER, pBuffer->m_resolveFBO);
}
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_FBO);
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glScissor(0, 0, pBuffer->m_pTexture->realWidth, pBuffer->m_pTexture->realHeight);
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glBlitFramebuffer(
0, 0, pBuffer->m_pTexture->realWidth, pBuffer->m_pTexture->realHeight,
0, 0, pBuffer->m_width, pBuffer->m_height,
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GL_DEPTH_BUFFER_BIT, GL_NEAREST
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);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferList().getCurrent()->m_FBO);
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m_frameCount = curFrame;
return true;
}
u16 DepthBufferToRDRAM::_FloatToUInt16(f32 _z)
{
static const u16 * const zLUT = depthBufferList().getZLUT();
u32 idx = 0x3FFFF;
if (_z < 1.0f) {
_z *= 262144.0f;
idx = min(0x3FFFFU, u32(floorf(_z + 0.5f)));
}
return zLUT[idx];
}
bool DepthBufferToRDRAM::_copy(u32 _startAddress, u32 _endAddress)
{
const u32 stride = m_pCurDepthBuffer->m_width << 1;
const u32 max_height = _cutHeight(_startAddress, min(VI.height, m_pCurDepthBuffer->m_lry), stride);
u32 numPixels = (_endAddress - _startAddress) >> 1;
if (numPixels / m_pCurDepthBuffer->m_width > max_height) {
_endAddress = _startAddress + (max_height * stride);
numPixels = (_endAddress - _startAddress) >> 1;
}
const GLsizei width = m_pCurDepthBuffer->m_width;
const GLint x0 = 0;
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const GLint y0 = max_height - (_endAddress - m_pCurDepthBuffer->m_address) / stride;
const GLint y1 = max_height - (_startAddress - m_pCurDepthBuffer->m_address) / stride;
const GLsizei height = std::min(max_height, 1u + y1 - y0);
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PBOBinder binder(GL_PIXEL_PACK_BUFFER, m_PBO);
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glBindFramebuffer(GL_READ_FRAMEBUFFER, m_FBO);
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glReadPixels(x0, y0, width, height, fboFormats.depthFormat, fboFormats.depthType, 0);
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GLubyte* pixelData = (GLubyte*)glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, width * height * fboFormats.depthFormatBytes, GL_MAP_READ_BIT);
if (pixelData == NULL)
return false;
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f32 * ptr_src = (f32*)pixelData;
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u16 *ptr_dst = (u16*)(RDRAM + _startAddress);
_writeToRdram<f32, u16>(ptr_src, ptr_dst, &DepthBufferToRDRAM::_FloatToUInt16, 2.0f, 1, width, height, numPixels, _startAddress, m_pCurDepthBuffer->m_address, G_IM_SIZ_16b);
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m_pCurDepthBuffer->m_cleared = false;
FrameBuffer * pBuffer = frameBufferList().findBuffer(m_pCurDepthBuffer->m_address);
if (pBuffer != NULL)
pBuffer->m_cleared = false;
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glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
gDP.changed |= CHANGED_SCISSOR;
return true;
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}
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bool DepthBufferToRDRAM::copyToRDRAM( u32 _address)
{
if (!_prepareCopy(_address, false))
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return false;
const u32 endAddress = m_pCurDepthBuffer->m_address + (min(VI.height, m_pCurDepthBuffer->m_lry) * m_pCurDepthBuffer->m_width * 2);
return _copy(m_pCurDepthBuffer->m_address, endAddress);
}
bool DepthBufferToRDRAM::copyChunkToRDRAM(u32 _address)
{
if (!_prepareCopy(_address, true))
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return false;
const u32 endAddress = _address + 0x1000;
return _copy(_address, endAddress);
}
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#endif // GLES2
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bool FrameBuffer_CopyDepthBuffer( u32 address )
{
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#ifndef GLES2
FrameBuffer * pCopyBuffer = frameBufferList().getCopyBuffer();
if (pCopyBuffer != NULL) {
// This code is mainly to emulate Zelda MM camera.
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g_fbToRDRAM.copyToRDRAM(pCopyBuffer->m_startAddress, true);
pCopyBuffer->m_RdramCopy.resize(0); // To disable validity check by RDRAM content. CPU may change content of the buffer for some unknown reason.
frameBufferList().setCopyBuffer(NULL);
return true;
} else
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return g_dbToRDRAM.copyToRDRAM(address);
#else
return false;
#endif
}
bool FrameBuffer_CopyDepthBufferChunk(u32 address)
{
#ifndef GLES2
return g_dbToRDRAM.copyChunkToRDRAM(address);
#else
return false;
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#endif
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}
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void RDRAMtoFrameBuffer::Init()
{
m_pTexture = textureCache().addFrameBufferTexture();
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m_pTexture->format = G_IM_FMT_RGBA;
m_pTexture->clampS = 1;
m_pTexture->clampT = 1;
m_pTexture->frameBufferTexture = CachedTexture::fbOneSample;
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m_pTexture->maskS = 0;
m_pTexture->maskT = 0;
m_pTexture->mirrorS = 0;
m_pTexture->mirrorT = 0;
m_pTexture->realWidth = 640;
m_pTexture->realHeight = 580;
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m_pTexture->textureBytes = m_pTexture->realWidth * m_pTexture->realHeight * 4;
textureCache().addFrameBufferTextureSize(m_pTexture->textureBytes);
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glBindTexture( GL_TEXTURE_2D, m_pTexture->glName );
glTexImage2D(GL_TEXTURE_2D, 0, fboFormats.colorInternalFormat, m_pTexture->realWidth, m_pTexture->realHeight, 0, fboFormats.colorFormat, fboFormats.colorType, NULL);
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glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glBindTexture(GL_TEXTURE_2D, 0);
// Generate Pixel Buffer Object. Initialize it later
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#ifndef GLES2
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glGenBuffers(1, &m_PBO);
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#endif
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}
void RDRAMtoFrameBuffer::Destroy()
{
if (m_pTexture != NULL) {
textureCache().removeFrameBufferTexture(m_pTexture);
m_pTexture = NULL;
}
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#ifndef GLES2
if (m_PBO != 0) {
glDeleteBuffers(1, &m_PBO);
m_PBO = 0;
}
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#endif
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}
void RDRAMtoFrameBuffer::AddAddress(u32 _address, u32 _size)
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{
if (m_pCurBuffer == nullptr) {
m_pCurBuffer = frameBufferList().findBuffer(_address);
if (m_pCurBuffer == nullptr)
return;
}
const u32 pixelSize = 1 << m_pCurBuffer->m_size >> 1;
if (_size != pixelSize && (_address%pixelSize) > 0)
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return;
m_vecAddress.push_back(_address);
gDP.colorImage.changed = TRUE;
}
// Write the whole buffer
template <typename TSrc>
bool _copyBufferFromRdram(u32 _address, u32* _dst, u32(*converter)(TSrc _c, bool _bCFB), u32 _xor, u32 _x0, u32 _y0, u32 _width, u32 _height, bool _bCFB)
{
TSrc * src = reinterpret_cast<TSrc*>(RDRAM + _address);
const u32 bound = (RDRAMSize + 1 - _address) >> (sizeof(TSrc) / 2);
TSrc col;
u32 idx;
u32 summ = 0;
u32 dsty = 0;
const u32 y1 = _y0 + _height;
for (u32 y = _y0; y < y1; ++y) {
for (u32 x = _x0; x < _width; ++x) {
idx = (x + (_height - y - 1)*_width) ^ _xor;
if (idx >= bound)
break;
col = src[idx];
summ += col;
_dst[x + dsty*_width] = converter(col, _bCFB);
}
++dsty;
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}
return summ != 0;
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}
// Write only pixels provided with FBWrite
template <typename TSrc>
bool _copyPixelsFromRdram(u32 _address, const vector<u32> & _vecAddress, u32* _dst, u32(*converter)(TSrc _c, bool _bCFB), u32 _xor, u32 _width, u32 _height, bool _bCFB)
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{
memset(_dst, 0, _width*_height*sizeof(u32));
TSrc * src = reinterpret_cast<TSrc*>(RDRAM + _address);
const u32 szPixel = sizeof(TSrc);
const size_t numPixels = _vecAddress.size();
TSrc col;
u32 summ = 0;
u32 idx, w, h;
for (size_t i = 0; i < numPixels; ++i) {
if (_vecAddress[i] < _address)
return false;
idx = (_vecAddress[i] - _address) / szPixel;
w = idx % _width;
h = idx / _width;
if (h > _height)
return false;
col = src[idx];
summ += col;
_dst[(w + (_height - h)*_width) ^ _xor] = converter(col, _bCFB);
}
return summ != 0;
}
u32 RGBA16ToABGR32(u16 col, bool _bCFB)
{
u32 r, g, b, a;
r = ((col >> 11) & 31) << 3;
g = ((col >> 6) & 31) << 3;
b = ((col >> 1) & 31) << 3;
if (_bCFB)
a = 0xFF;
else
a = (col & 1) > 0 && (r | g | b) > 0 ? 0xFF : 0U;
return ((a << 24) | (b << 16) | (g << 8) | r);
}
u32 RGBA32ToABGR32(u32 col, bool _bCFB)
{
u32 r, g, b, a;
r = (col >> 24) & 0xff;
g = (col >> 16) & 0xff;
b = (col >> 8) & 0xff;
if (_bCFB)
a = 0xFF;
else
a = (r | g | b) > 0 ? col & 0xFF : 0U;
return ((a << 24) | (b << 16) | (g << 8) | r);
}
void RDRAMtoFrameBuffer::CopyFromRDRAM(u32 _address, bool _bCFB)
{
Cleaner cleaner(this);
if (m_pCurBuffer == nullptr) {
if (_bCFB || (config.frameBufferEmulation.copyFromRDRAM != 0 && !FBInfo::fbInfo.isSupported()))
m_pCurBuffer = frameBufferList().findBuffer(_address);
} else if (m_vecAddress.empty())
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return;
if (m_pCurBuffer == nullptr || m_pCurBuffer->m_size < G_IM_SIZ_16b)
return;
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if (m_pCurBuffer->m_startAddress == _address && gDP.colorImage.changed != 0)
return;
const u32 address = m_pCurBuffer->m_startAddress;
const u32 height = _cutHeight(address, m_pCurBuffer->m_startAddress == _address ? VI.real_height : m_pCurBuffer->m_height, m_pCurBuffer->m_width << m_pCurBuffer->m_size >> 1);
if (height == 0)
return;
const u32 width = m_pCurBuffer->m_width;
const u32 x0 = 0;
const u32 y0 = 0;
const u32 y1 = y0 + height;
const bool bUseAlpha = !_bCFB && m_pCurBuffer->m_changed;
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m_pTexture->width = width;
m_pTexture->height = height;
const u32 dataSize = width*height * 4;
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#ifndef GLES2
PBOBinder binder(GL_PIXEL_UNPACK_BUFFER, m_PBO);
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glBufferData(GL_PIXEL_UNPACK_BUFFER, dataSize, NULL, GL_DYNAMIC_DRAW);
GLubyte* ptr = (GLubyte*)glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, dataSize, GL_MAP_WRITE_BIT);
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#else
GLubyte* ptr = (GLubyte*)malloc(dataSize);
PBOBinder binder(ptr);
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#endif // GLES2
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if (ptr == NULL)
return;
u32 * dst = (u32*)ptr;
bool bCopy;
if (m_vecAddress.empty()) {
if (m_pCurBuffer->m_size == G_IM_SIZ_16b)
bCopy = _copyBufferFromRdram<u16>(address, dst, RGBA16ToABGR32, 1, x0, y0, width, height, _bCFB);
else
bCopy = _copyBufferFromRdram<u32>(address, dst, RGBA32ToABGR32, 0, x0, y0, width, height, _bCFB);
}
else {
if (m_pCurBuffer->m_size == G_IM_SIZ_16b)
bCopy = _copyPixelsFromRdram<u16>(address, m_vecAddress, dst, RGBA16ToABGR32, 1, width, height, _bCFB);
else
bCopy = _copyPixelsFromRdram<u32>(address, m_vecAddress, dst, RGBA32ToABGR32, 0, width, height, _bCFB);
}
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if (bUseAlpha) {
u32 totalBytes = (width * height) << m_pCurBuffer->m_size >> 1;
if (address + totalBytes > RDRAMSize + 1)
totalBytes = RDRAMSize + 1 - address;
memset(RDRAM + address, 0, totalBytes);
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}
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#ifndef GLES2
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glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); // release the mapped buffer
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#endif
if (!bCopy)
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return;
glBindTexture(GL_TEXTURE_2D, m_pTexture->glName);
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#ifndef GLES2
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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#else
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, ptr);
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#endif
m_pTexture->scaleS = 1.0f / (float)m_pTexture->realWidth;
m_pTexture->scaleT = 1.0f / (float)m_pTexture->realHeight;
m_pTexture->shiftScaleS = 1.0f;
m_pTexture->shiftScaleT = 1.0f;
m_pTexture->offsetS = 0;
m_pTexture->offsetT = (float)m_pTexture->height;
textureCache().activateTexture(0, m_pTexture);
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gDPTile tile0;
tile0.fuls = tile0.fult = 0.0f;
gDPTile * pTile0 = gSP.textureTile[0];
gSP.textureTile[0] = &tile0;
CombinerInfo::get().setCombine(EncodeCombineMode(0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0));
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
currentCombiner()->updateFrameBufferInfo();
glDisable(GL_DEPTH_TEST);
const u32 gdpChanged = gDP.changed & CHANGED_CPU_FB_WRITE;
gSP.changed = gDP.changed = 0;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_pCurBuffer->m_FBO);
OGLRender::TexturedRectParams params((float)x0, (float)y0, (float)width, (float)height,
0.0f, 0.0f, width - 1.0f, height - 1.0f,
false, true, m_pCurBuffer);
video().getRender().drawTexturedRect(params);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferList().getCurrent()->m_FBO);
gSP.textureTile[0] = pTile0;
gDP.changed |= gdpChanged | CHANGED_RENDERMODE | CHANGED_COMBINE;
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}
void RDRAMtoFrameBuffer::Reset()
{
m_pCurBuffer = nullptr;
m_vecAddress.clear();
}
void FrameBuffer_CopyFromRDRAM(u32 _address, bool _bCFB)
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{
g_RDRAMtoFB.CopyFromRDRAM(_address, _bCFB);
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}
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void FrameBuffer_AddAddress(u32 address, u32 _size)
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{
g_RDRAMtoFB.AddAddress(address, _size);
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}